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path: root/inc/Vrml_IndexedLineSet.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_IndexedLineSet_HeaderFile
#define _Vrml_IndexedLineSet_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_IndexedLineSet_HeaderFile
#include <Handle_Vrml_IndexedLineSet.hxx>
#endif

#ifndef _Handle_TColStd_HArray1OfInteger_HeaderFile
#include <Handle_TColStd_HArray1OfInteger.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColStd_HArray1OfInteger;


//!  defines a IndexedLineSet node of VRML specifying geometry shapes. <br>
//!  This node represents a 3D shape formed by constructing polylines from vertices <br>
//!  located at the current coordinates. IndexedLineSet uses the indices in its coordIndex <br>
//!  field to specify the polylines. An index of -1 separates one polyline from the next <br>
//!  (thus, a final -1 is optional). the current polyline has ended and the next one begins. <br>
//!  Treatment of the current material and normal binding is as follows: The PER_PART binding <br>
//!  specifies a material or normal for each segment of the line. The PER_FACE binding <br>
//!  specifies a material or normal for each polyline. PER_VERTEX specifies a material or <br>
//!  normal for each vertex. The corresponding _INDEXED bindings are the same, but use <br>
//!  the materialIndex or normalIndex indices. The DEFAULT material binding is equal <br>
//!  to OVERALL. The DEFAULT normal binding is equal to  PER_VERTEX_INDEXED; <br>
//!  if insufficient normals exist in the state, the lines will be drawn unlit. The same <br>
//!  rules for texture coordinate generation as IndexedFaceSet are used. <br>
class Vrml_IndexedLineSet : public MMgt_TShared {

public:

  
  Standard_EXPORT   Vrml_IndexedLineSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex,const Handle(TColStd_HArray1OfInteger)& aMaterialIndex,const Handle(TColStd_HArray1OfInteger)& aNormalIndex,const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex);
  
  Standard_EXPORT   Vrml_IndexedLineSet();
  
  Standard_EXPORT     void SetCoordIndex(const Handle(TColStd_HArray1OfInteger)& aCoordIndex) ;
  
  Standard_EXPORT     Handle_TColStd_HArray1OfInteger CoordIndex() const;
  
  Standard_EXPORT     void SetMaterialIndex(const Handle(TColStd_HArray1OfInteger)& aMaterialIndex) ;
  
  Standard_EXPORT     Handle_TColStd_HArray1OfInteger MaterialIndex() const;
  
  Standard_EXPORT     void SetNormalIndex(const Handle(TColStd_HArray1OfInteger)& aNormalIndex) ;
  
  Standard_EXPORT     Handle_TColStd_HArray1OfInteger NormalIndex() const;
  
  Standard_EXPORT     void SetTextureCoordIndex(const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex) ;
  
  Standard_EXPORT     Handle_TColStd_HArray1OfInteger TextureCoordIndex() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;




  DEFINE_STANDARD_RTTI(Vrml_IndexedLineSet)

protected:




private: 


Handle_TColStd_HArray1OfInteger myCoordIndex;
Handle_TColStd_HArray1OfInteger myMaterialIndex;
Handle_TColStd_HArray1OfInteger myNormalIndex;
Handle_TColStd_HArray1OfInteger myTextureCoordIndex;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif