// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_IndexedLineSet_HeaderFile #define _Vrml_IndexedLineSet_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Vrml_IndexedLineSet_HeaderFile #include #endif #ifndef _Handle_TColStd_HArray1OfInteger_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class TColStd_HArray1OfInteger; //! defines a IndexedLineSet node of VRML specifying geometry shapes.
//! This node represents a 3D shape formed by constructing polylines from vertices
//! located at the current coordinates. IndexedLineSet uses the indices in its coordIndex
//! field to specify the polylines. An index of -1 separates one polyline from the next
//! (thus, a final -1 is optional). the current polyline has ended and the next one begins.
//! Treatment of the current material and normal binding is as follows: The PER_PART binding
//! specifies a material or normal for each segment of the line. The PER_FACE binding
//! specifies a material or normal for each polyline. PER_VERTEX specifies a material or
//! normal for each vertex. The corresponding _INDEXED bindings are the same, but use
//! the materialIndex or normalIndex indices. The DEFAULT material binding is equal
//! to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
//! if insufficient normals exist in the state, the lines will be drawn unlit. The same
//! rules for texture coordinate generation as IndexedFaceSet are used.
class Vrml_IndexedLineSet : public MMgt_TShared { public: Standard_EXPORT Vrml_IndexedLineSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex,const Handle(TColStd_HArray1OfInteger)& aMaterialIndex,const Handle(TColStd_HArray1OfInteger)& aNormalIndex,const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex); Standard_EXPORT Vrml_IndexedLineSet(); Standard_EXPORT void SetCoordIndex(const Handle(TColStd_HArray1OfInteger)& aCoordIndex) ; Standard_EXPORT Handle_TColStd_HArray1OfInteger CoordIndex() const; Standard_EXPORT void SetMaterialIndex(const Handle(TColStd_HArray1OfInteger)& aMaterialIndex) ; Standard_EXPORT Handle_TColStd_HArray1OfInteger MaterialIndex() const; Standard_EXPORT void SetNormalIndex(const Handle(TColStd_HArray1OfInteger)& aNormalIndex) ; Standard_EXPORT Handle_TColStd_HArray1OfInteger NormalIndex() const; Standard_EXPORT void SetTextureCoordIndex(const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex) ; Standard_EXPORT Handle_TColStd_HArray1OfInteger TextureCoordIndex() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; DEFINE_STANDARD_RTTI(Vrml_IndexedLineSet) protected: private: Handle_TColStd_HArray1OfInteger myCoordIndex; Handle_TColStd_HArray1OfInteger myMaterialIndex; Handle_TColStd_HArray1OfInteger myNormalIndex; Handle_TColStd_HArray1OfInteger myTextureCoordIndex; }; // other Inline functions and methods (like "C++: function call" methods) #endif