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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_DirectionalLight_HeaderFile
#define _Vrml_DirectionalLight_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Quantity_Color_HeaderFile
#include <Quantity_Color.hxx>
#endif
#ifndef _gp_Vec_HeaderFile
#include <gp_Vec.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Quantity_Color;
class gp_Vec;
//!defines a directional light node of VRML specifying <br>
//! properties of lights. <br>
//! This node defines a directional light source that illuminates <br>
//! along rays parallel to a given 3-dimentional vector <br>
//! Color is written as an RGB triple. <br>
//! Light intensity must be in the range 0.0 to 1.0, inclusive. <br>
class Vrml_DirectionalLight {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_DirectionalLight();
Standard_EXPORT Vrml_DirectionalLight(const Standard_Boolean aOnOff,const Standard_Real aIntensity,const Quantity_Color& aColor,const gp_Vec& aDirection);
Standard_EXPORT void SetOnOff(const Standard_Boolean aOnOff) ;
Standard_EXPORT Standard_Boolean OnOff() const;
Standard_EXPORT void SetIntensity(const Standard_Real aIntensity) ;
Standard_EXPORT Standard_Real Intensity() const;
Standard_EXPORT void SetColor(const Quantity_Color& aColor) ;
Standard_EXPORT Quantity_Color Color() const;
Standard_EXPORT void SetDirection(const gp_Vec& aDirection) ;
Standard_EXPORT gp_Vec Direction() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Standard_Boolean myOnOff;
Standard_Real myIntensity;
Quantity_Color myColor;
gp_Vec myDirection;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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