// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_DirectionalLight_HeaderFile #define _Vrml_DirectionalLight_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Quantity_Color_HeaderFile #include #endif #ifndef _gp_Vec_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class Quantity_Color; class gp_Vec; //!defines a directional light node of VRML specifying
//! properties of lights.
//! This node defines a directional light source that illuminates
//! along rays parallel to a given 3-dimentional vector
//! Color is written as an RGB triple.
//! Light intensity must be in the range 0.0 to 1.0, inclusive.
class Vrml_DirectionalLight { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_DirectionalLight(); Standard_EXPORT Vrml_DirectionalLight(const Standard_Boolean aOnOff,const Standard_Real aIntensity,const Quantity_Color& aColor,const gp_Vec& aDirection); Standard_EXPORT void SetOnOff(const Standard_Boolean aOnOff) ; Standard_EXPORT Standard_Boolean OnOff() const; Standard_EXPORT void SetIntensity(const Standard_Real aIntensity) ; Standard_EXPORT Standard_Real Intensity() const; Standard_EXPORT void SetColor(const Quantity_Color& aColor) ; Standard_EXPORT Quantity_Color Color() const; Standard_EXPORT void SetDirection(const gp_Vec& aDirection) ; Standard_EXPORT gp_Vec Direction() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Standard_Boolean myOnOff; Standard_Real myIntensity; Quantity_Color myColor; gp_Vec myDirection; }; // other Inline functions and methods (like "C++: function call" methods) #endif