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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Visual3d_TypeOfLightSource_HeaderFile
#define _Visual3d_TypeOfLightSource_HeaderFile

//! The answer of the method AcceptDisplay <br>
//!      AcceptDisplay  means is it possible to display the <br>
//!             specified structure in the specified view ? <br>
//!      TOA_YES yes <br>
//!      TOA_NO  no <br>
//!      TOA_COMPUTE yes but we have to compute the representation <br>
enum Visual3d_TypeOfLightSource {
Visual3d_TOLS_AMBIENT,
Visual3d_TOLS_DIRECTIONAL,
Visual3d_TOLS_POSITIONAL,
Visual3d_TOLS_SPOT
};

#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif

#endif