// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Visual3d_TypeOfLightSource_HeaderFile #define _Visual3d_TypeOfLightSource_HeaderFile //! The answer of the method AcceptDisplay
//! AcceptDisplay means is it possible to display the
//! specified structure in the specified view ?
//! TOA_YES yes
//! TOA_NO no
//! TOA_COMPUTE yes but we have to compute the representation
enum Visual3d_TypeOfLightSource { Visual3d_TOLS_AMBIENT, Visual3d_TOLS_DIRECTIONAL, Visual3d_TOLS_POSITIONAL, Visual3d_TOLS_SPOT }; #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif #endif