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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Visual3d_LayerItem_HeaderFile
#define _Visual3d_LayerItem_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Visual3d_LayerItem_HeaderFile
#include <Handle_Visual3d_LayerItem.hxx>
#endif

#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif


//! This class is drawable unit of 2d scene <br>
class Visual3d_LayerItem : public MMgt_TShared {

public:

  //! Creates a layer item <br>
  Standard_EXPORT   Visual3d_LayerItem();
  //! virtual function for recompute 2D <br>
//!        presentation (empty by default) <br>
  Standard_EXPORT   virtual  void ComputeLayerPrs() ;
  //! virtual function for recompute 2D <br>
//!        presentation (empty by default) <br>
  Standard_EXPORT   virtual  void RedrawLayerPrs() ;
  
  Standard_EXPORT     Standard_Boolean IsNeedToRecompute() const;
  
  Standard_EXPORT     void SetNeedToRecompute(const Standard_Boolean NeedToRecompute = Standard_True) ;




  DEFINE_STANDARD_RTTI(Visual3d_LayerItem)

protected:




private: 


Standard_Boolean MyIsNeedToRecompute;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif