// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Visual3d_LayerItem_HeaderFile #define _Visual3d_LayerItem_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Visual3d_LayerItem_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif //! This class is drawable unit of 2d scene
class Visual3d_LayerItem : public MMgt_TShared { public: //! Creates a layer item
Standard_EXPORT Visual3d_LayerItem(); //! virtual function for recompute 2D
//! presentation (empty by default)
Standard_EXPORT virtual void ComputeLayerPrs() ; //! virtual function for recompute 2D
//! presentation (empty by default)
Standard_EXPORT virtual void RedrawLayerPrs() ; Standard_EXPORT Standard_Boolean IsNeedToRecompute() const; Standard_EXPORT void SetNeedToRecompute(const Standard_Boolean NeedToRecompute = Standard_True) ; DEFINE_STANDARD_RTTI(Visual3d_LayerItem) protected: private: Standard_Boolean MyIsNeedToRecompute; }; // other Inline functions and methods (like "C++: function call" methods) #endif