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path: root/inc/V3d_ColorScaleLayerItem.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _V3d_ColorScaleLayerItem_HeaderFile
#define _V3d_ColorScaleLayerItem_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V3d_ColorScaleLayerItem_HeaderFile
#include <Handle_V3d_ColorScaleLayerItem.hxx>
#endif

#ifndef _Handle_V3d_ColorScale_HeaderFile
#include <Handle_V3d_ColorScale.hxx>
#endif
#ifndef _Visual3d_LayerItem_HeaderFile
#include <Visual3d_LayerItem.hxx>
#endif
class V3d_ColorScale;


//! This class is drawable unit of ColorScale of 2d scene <br>
class V3d_ColorScaleLayerItem : public Visual3d_LayerItem {

public:

  //! Creates a layer item <br>
  Standard_EXPORT   V3d_ColorScaleLayerItem(const Handle(V3d_ColorScale)& aColorScale);
  //! virtual function for recompute 2D <br>
//!        presentation (empty by default) <br>
  Standard_EXPORT   virtual  void ComputeLayerPrs() ;
  //! virtual function for recompute 2D <br>
//!        presentation (empty by default) <br>
  Standard_EXPORT   virtual  void RedrawLayerPrs() ;




  DEFINE_STANDARD_RTTI(V3d_ColorScaleLayerItem)

protected:




private: 


Handle_V3d_ColorScale MyColorScale;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif