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path: root/inc/V3d_AmbientLight.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _V3d_AmbientLight_HeaderFile
#define _V3d_AmbientLight_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V3d_AmbientLight_HeaderFile
#include <Handle_V3d_AmbientLight.hxx>
#endif

#ifndef _V3d_Light_HeaderFile
#include <V3d_Light.hxx>
#endif
#ifndef _Handle_V3d_Viewer_HeaderFile
#include <Handle_V3d_Viewer.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
class V3d_Viewer;


//! Creation of an ambient light source in a viewer. <br>
class V3d_AmbientLight : public V3d_Light {

public:

  //! Constructs an ambient light source in the viewer VM. <br>
//! The default Color of this light source is WHITE. <br>
  Standard_EXPORT   V3d_AmbientLight(const Handle(V3d_Viewer)& VM,const Quantity_NameOfColor Color = Quantity_NOC_WHITE);




  DEFINE_STANDARD_RTTI(V3d_AmbientLight)

protected:




private: 




};





// other Inline functions and methods (like "C++: function call" methods)


#endif