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OBJECTS = main.o Jump.o Modulation.o Note.o Octave.o Parser.o Stop.o \
Tempo.o UnkCode.o UnkEB.o Velocity.o Volume.o Console.o AbstractData.o Call.o \
Duty.o args.o
CC = g++
CFLAGS = -std=c++0x
pokeredmusicdisasm: $(OBJECTS)
$(CC) $(CFLAGS) $(OBJECTS) -o "../../extras/pokeredmusicdisasm.exe"
Parser.o: Jump.h Modulation.h Note.h Octave.h Parser.h Stop.h \
Tempo.h UnkCode.h UnkEB.h Velocity.h Volume.h
$(CC) $(CFLAGS) -c main.cpp Jump.cpp Modulation.cpp \
Note.cpp Octave.cpp Parser.cpp Stop.cpp Tempo.cpp UnkCode.cpp UnkEB.cpp \
Velocity.cpp Volume.cpp
Duty.o: Duty.h AbstractData.h
$(CC) $(CFLAGS) -c Duty.cpp AbstractData.cpp
Console.o: Console.h
$(CC) $(CFLAGS) -c Console.cpp
AbstractData.o: AbstractData.h
$(CC) $(CFLAGS) -c AbstractData.cpp
Call.o: Call.h Call.cpp AbstractData.h
$(CC) $(CFLAGS) -c Call.cpp AbstractData.cpp
main.o: main.cpp Console.h Parser.h args.h
$(CC) $(CFLAGS) -c main.cpp Console.cpp Parser.cpp args.cpp
Jump.o: Jump.h AbstractData.h
$(CC) $(CFLAGS) -c Jump.cpp AbstractData.cpp
Modulation.o: Modulation.h AbstractData.h
$(CC) $(CFLAGS) -c Modulation.cpp AbstractData.cpp
Note.o: Note.h AbstractData.h
$(CC) $(CFLAGS) -c Note.cpp AbstractData.cpp
Octave.o: Octave.h AbstractData.h
$(CC) $(CFLAGS) -c Octave.cpp AbstractData.cpp
Stop.o: Stop.h AbstractData.h
$(CC) $(CFLAGS) -c Stop.cpp AbstractData.cpp
Tempo.o: Tempo.h AbstractData.h
$(CC) $(CFLAGS) -c Tempo.cpp AbstractData.cpp
UnkCode.o: UnkCode.h AbstractData.h
$(CC) $(CFLAGS) -c UnkCode.cpp AbstractData.cpp
UnkEB.o: UnkEB.h AbstractData.h
$(CC) $(CFLAGS) -c UnkEB.cpp AbstractData.cpp
Velocity.o: Velocity.h AbstractData.h
$(CC) $(CFLAGS) -c Velocity.cpp AbstractData.cpp
Volume.o: Volume.h AbstractData.h
$(CC) $(CFLAGS) -c Volume.cpp AbstractData.cpp
args.o: args.h
$(CC) $(CFLAGS) -c args.cpp
clean:
rm *.o
rm ../../extras/pokeredmusicdisasm.exe
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