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SproutTower2F_MapScriptHeader: ; 0x18477a
; trigger count
db 0
; callback count
db 0
; 0x18477c
TrainerSageNico: ; 0x18477c
; bit/flag number
dw $412
; trainer group && trainer id
db SAGE, NICO
; text when seen
dw SageNicoSeenText
; text when trainer beaten
dw SageNicoBeatenText
; script when lost
dw $0000
; script when talk again
dw SageNicoScript
; 0x184788
SageNicoScript: ; 0x184788
talkaftercancel
loadfont
2writetext UnknownText_0x1847ff
closetext
loadmovesprites
end
; 0x184790
TrainerSageEdmond: ; 0x184790
; bit/flag number
dw $417
; trainer group && trainer id
db SAGE, EDMOND
; text when seen
dw SageEdmondSeenText
; text when trainer beaten
dw SageEdmondBeatenText
; script when lost
dw $0000
; script when talk again
dw SageEdmondScript
; 0x18479c
SageEdmondScript: ; 0x18479c
talkaftercancel
loadfont
2writetext UnknownText_0x18486f
closetext
loadmovesprites
end
; 0x1847a4
MapSproutTower2FSignpost0Script: ; 0x1847a4
jumptext UnknownText_0x1848c8
; 0x1847a7
ItemFragment_0x1847a7: ; 0x1847a7
db X_ACCURACY, 1
; 0x1847a9
SageNicoSeenText: ; 0x1847a9
text "However hard we"
line "battle, the TOWER"
cont "will stand strong."
done
; 0x1847df
SageNicoBeatenText: ; 0x1847df
text "I fought hard but"
line "I'm too weak."
done
; 0x1847ff
UnknownText_0x1847ff: ; 0x1847ff
text "The flexible pil-"
line "lar protects the"
para "TOWER, even from"
line "earthquakes."
done
; 0x184841
SageEdmondSeenText: ; 0x184841
text "…Sway like leaves"
line "in the wind…"
done
; 0x184861
SageEdmondBeatenText: ; 0x184861
text "Oh, I'm weak!"
done
; 0x18486f
UnknownText_0x18486f: ; 0x18486f
text "I tried to copy"
line "BELLSPROUT's"
para "gentle movements"
line "for battle…"
para "But I didn't train"
line "well enough."
done
; 0x1848c8
UnknownText_0x1848c8: ; 0x1848c8
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
; 0x1848f5
SproutTower2F_MapEventHeader: ; 0x1848f5
; filler
db 0, 0
; warps
db 4
warp_def $4, $6, 3, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
warp_def $6, $2, 4, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
warp_def $3, $11, 5, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
warp_def $e, $a, 1, GROUP_SPROUT_TOWER_3F, MAP_SPROUT_TOWER_3F
; xy triggers
db 0
; signposts
db 1
signpost 15, 12, $0, MapSproutTower2FSignpost0Script
; people-events
db 3
person_event SPRITE_SAGE, 7, 16, $a, $0, 255, 255, $92, 4, TrainerSageNico, $ffff
person_event SPRITE_SAGE, 18, 13, $8, $0, 255, 255, $92, 5, TrainerSageEdmond, $ffff
person_event SPRITE_POKE_BALL, 5, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x1847a7, $0648
; 0x18493b
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