SproutTower2F_MapScriptHeader: ; 0x18477a ; trigger count db 0 ; callback count db 0 ; 0x18477c TrainerSageNico: ; 0x18477c ; bit/flag number dw $412 ; trainer group && trainer id db SAGE, NICO ; text when seen dw SageNicoSeenText ; text when trainer beaten dw SageNicoBeatenText ; script when lost dw $0000 ; script when talk again dw SageNicoScript ; 0x184788 SageNicoScript: ; 0x184788 talkaftercancel loadfont 2writetext UnknownText_0x1847ff closetext loadmovesprites end ; 0x184790 TrainerSageEdmond: ; 0x184790 ; bit/flag number dw $417 ; trainer group && trainer id db SAGE, EDMOND ; text when seen dw SageEdmondSeenText ; text when trainer beaten dw SageEdmondBeatenText ; script when lost dw $0000 ; script when talk again dw SageEdmondScript ; 0x18479c SageEdmondScript: ; 0x18479c talkaftercancel loadfont 2writetext UnknownText_0x18486f closetext loadmovesprites end ; 0x1847a4 MapSproutTower2FSignpost0Script: ; 0x1847a4 jumptext UnknownText_0x1848c8 ; 0x1847a7 ItemFragment_0x1847a7: ; 0x1847a7 db X_ACCURACY, 1 ; 0x1847a9 SageNicoSeenText: ; 0x1847a9 text "However hard we" line "battle, the TOWER" cont "will stand strong." done ; 0x1847df SageNicoBeatenText: ; 0x1847df text "I fought hard but" line "I'm too weak." done ; 0x1847ff UnknownText_0x1847ff: ; 0x1847ff text "The flexible pil-" line "lar protects the" para "TOWER, even from" line "earthquakes." done ; 0x184841 SageEdmondSeenText: ; 0x184841 text "…Sway like leaves" line "in the wind…" done ; 0x184861 SageEdmondBeatenText: ; 0x184861 text "Oh, I'm weak!" done ; 0x18486f UnknownText_0x18486f: ; 0x18486f text "I tried to copy" line "BELLSPROUT's" para "gentle movements" line "for battle…" para "But I didn't train" line "well enough." done ; 0x1848c8 UnknownText_0x1848c8: ; 0x1848c8 text "A #MON statue…" para "It looks very" line "distinguished." done ; 0x1848f5 SproutTower2F_MapEventHeader: ; 0x1848f5 ; filler db 0, 0 ; warps db 4 warp_def $4, $6, 3, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F warp_def $6, $2, 4, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F warp_def $3, $11, 5, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F warp_def $e, $a, 1, GROUP_SPROUT_TOWER_3F, MAP_SPROUT_TOWER_3F ; xy triggers db 0 ; signposts db 1 signpost 15, 12, $0, MapSproutTower2FSignpost0Script ; people-events db 3 person_event SPRITE_SAGE, 7, 16, $a, $0, 255, 255, $92, 4, TrainerSageNico, $ffff person_event SPRITE_SAGE, 18, 13, $8, $0, 255, 255, $92, 5, TrainerSageEdmond, $ffff person_event SPRITE_POKE_BALL, 5, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x1847a7, $0648 ; 0x18493b