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#include <Vrml_PointLight.ixx>
Vrml_PointLight::Vrml_PointLight():
myOnOff(Standard_True),
myIntensity(1)
{
gp_Vec tmpVec(0,0,1);
myLocation = tmpVec;
Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB);
myColor = tmpColor;
}
Vrml_PointLight::Vrml_PointLight( const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color& aColor,
const gp_Vec& aLocation)
{
if (aIntensity < 0. || aIntensity > 1.)
{
Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myOnOff = aOnOff;
myIntensity = aIntensity;
myColor = aColor;
myLocation = aLocation;
}
void Vrml_PointLight::SetOnOff(const Standard_Boolean aOnOff)
{
myOnOff = aOnOff;
}
Standard_Boolean Vrml_PointLight::OnOff() const
{
return myOnOff;
}
void Vrml_PointLight::SetIntensity(const Standard_Real aIntensity)
{
if (aIntensity < 0. || aIntensity > 1.)
{
Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
}
Standard_Real Vrml_PointLight::Intensity() const
{
return myIntensity;
}
void Vrml_PointLight::SetColor(const Quantity_Color& aColor)
{
myColor = aColor;
}
Quantity_Color Vrml_PointLight::Color() const
{
return myColor;
}
void Vrml_PointLight::SetLocation(const gp_Vec& aLocation)
{
myLocation = aLocation;
}
gp_Vec Vrml_PointLight::Location() const
{
return myLocation;
}
Standard_OStream& Vrml_PointLight::Print(Standard_OStream& anOStream) const
{
anOStream << "PointLight {" << endl;
if ( myOnOff != Standard_True )
{
anOStream << " on" << "\t\t" << "FALSE" << endl;
// anOStream << myOnOff << endl;
}
if ( Abs(myIntensity - 1) > 0.0001 )
{
anOStream << " intensity" << '\t';
anOStream << myIntensity << endl;
}
if ( Abs(myColor.Red() - 1) > 0.0001 ||
Abs(myColor.Green() - 1) > 0.0001 ||
Abs(myColor.Blue() - 1) > 0.0001 )
{
anOStream << " color" << '\t';
anOStream << myColor.Red() << ' ' << myColor.Green() << ' ' << myColor.Blue() << endl;
}
if ( Abs(myLocation.X() - 0) > 0.0001 ||
Abs(myLocation.Y() - 0) > 0.0001 ||
Abs(myLocation.Z() - 1) > 0.0001 )
{
anOStream << " location" << '\t';
anOStream << myLocation.X() << ' ' << myLocation.Y() << ' ' << myLocation.Z() << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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