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#define PRO9581 //GG_270298
// Creer la grille dans un objet graphique a l'altitude 0
// de facon a etre tracee en premier.
#include <V2d_BackgroundGraphicObject.ixx>
#define BASE_PRIORITY 0
#define MAX_PRIORITY 0
V2d_BackgroundGraphicObject::V2d_BackgroundGraphicObject
(const Handle(Graphic2d_View)& aView) : Graphic2d_GraphicObject(aView) {
}
Standard_Integer V2d_BackgroundGraphicObject::BasePriority () const {
return BASE_PRIORITY;
}
Standard_Integer V2d_BackgroundGraphicObject::MaxPriority () const {
return MAX_PRIORITY;
}
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