#define PRO9581 //GG_270298 // Creer la grille dans un objet graphique a l'altitude 0 // de facon a etre tracee en premier. #include #define BASE_PRIORITY 0 #define MAX_PRIORITY 0 V2d_BackgroundGraphicObject::V2d_BackgroundGraphicObject (const Handle(Graphic2d_View)& aView) : Graphic2d_GraphicObject(aView) { } Standard_Integer V2d_BackgroundGraphicObject::BasePriority () const { return BASE_PRIORITY; } Standard_Integer V2d_BackgroundGraphicObject::MaxPriority () const { return MAX_PRIORITY; }