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// File: Graphic3d_TextureMap.cxx
// Created: Mon Jul 28 17:49:46 1997
// Author: Pierre CHALAMET
// <fmn@sgi93>
// Modified : GG 09/11/00 smooth,modulate,repeat texture attributes
// must be available both for textures 1D & 2D.
#include <Graphic3d_TextureMap.ixx>
Graphic3d_TextureMap::Graphic3d_TextureMap(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString Path,const Standard_CString FileName,const Graphic3d_TypeOfTexture Type)
: Graphic3d_TextureRoot(SM, Path, FileName, Type)
{
}
void Graphic3d_TextureMap::EnableSmooth() {
MyCInitTexture.doLinear = 1;
Update();
}
void Graphic3d_TextureMap::DisableSmooth() {
MyCInitTexture.doLinear = 0;
Update();
}
Standard_Boolean Graphic3d_TextureMap::IsSmoothed() const {
return (MyCInitTexture.doLinear != 0);
}
void Graphic3d_TextureMap::EnableModulate() {
MyCInitTexture.doModulate = 1;
Update();
}
void Graphic3d_TextureMap::DisableModulate() {
MyCInitTexture.doModulate = 0;
Update();
}
Standard_Boolean Graphic3d_TextureMap::IsModulate() const {
return (MyCInitTexture.doModulate != 0);
}
void Graphic3d_TextureMap::EnableRepeat() {
MyCInitTexture.doRepeat = 1;
Update();
}
void Graphic3d_TextureMap::DisableRepeat() {
MyCInitTexture.doRepeat = 0;
Update();
}
Standard_Boolean Graphic3d_TextureMap::IsRepeat() const {
return (MyCInitTexture.doRepeat != 0);
}
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