// File: Graphic3d_TextureMap.cxx // Created: Mon Jul 28 17:49:46 1997 // Author: Pierre CHALAMET // // Modified : GG 09/11/00 smooth,modulate,repeat texture attributes // must be available both for textures 1D & 2D. #include Graphic3d_TextureMap::Graphic3d_TextureMap(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString Path,const Standard_CString FileName,const Graphic3d_TypeOfTexture Type) : Graphic3d_TextureRoot(SM, Path, FileName, Type) { } void Graphic3d_TextureMap::EnableSmooth() { MyCInitTexture.doLinear = 1; Update(); } void Graphic3d_TextureMap::DisableSmooth() { MyCInitTexture.doLinear = 0; Update(); } Standard_Boolean Graphic3d_TextureMap::IsSmoothed() const { return (MyCInitTexture.doLinear != 0); } void Graphic3d_TextureMap::EnableModulate() { MyCInitTexture.doModulate = 1; Update(); } void Graphic3d_TextureMap::DisableModulate() { MyCInitTexture.doModulate = 0; Update(); } Standard_Boolean Graphic3d_TextureMap::IsModulate() const { return (MyCInitTexture.doModulate != 0); } void Graphic3d_TextureMap::EnableRepeat() { MyCInitTexture.doRepeat = 1; Update(); } void Graphic3d_TextureMap::DisableRepeat() { MyCInitTexture.doRepeat = 0; Update(); } Standard_Boolean Graphic3d_TextureMap::IsRepeat() const { return (MyCInitTexture.doRepeat != 0); }