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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_MatrixTransform_HeaderFile
#define _Vrml_MatrixTransform_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Trsf_HeaderFile
#include <gp_Trsf.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class gp_Trsf;
//! defines a MatrixTransform node of VRML specifying matrix and transform <br>
//! properties. <br>
//! This node defines 3D transformation with a 4 by 4 matrix. <br>
//! By default : <br>
//! a11=1 a12=0 a13=0 a14=0 <br>
//! a21=0 a22=1 a23=0 a24=0 <br>
//! a31=0 a32=0 a33=1 a34=0 <br>
//! a41=0 a42=0 a43=0 a44=1 <br>
//! It is written to the file in row-major order as 16 Real numbers <br>
//! separated by whitespace. For example , matrix expressing a translation <br>
//! of 7.3 units along the X axis is written as: <br>
//! 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1 <br>
class Vrml_MatrixTransform {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_MatrixTransform();
Standard_EXPORT Vrml_MatrixTransform(const gp_Trsf& aMatrix);
Standard_EXPORT void SetMatrix(const gp_Trsf& aMatrix) ;
Standard_EXPORT gp_Trsf Matrix() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
gp_Trsf myMatrix;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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