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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_TypeOfOrder_HeaderFile
#define _Visual3d_TypeOfOrder_HeaderFile
//! Definition of the rendering (colour shading) model <br>
//! TOM_NONE No interpolation, constant shading <br>
//! (FLAT Shading) <br>
//! TOM_INTERP_COLOR Linear interpolation of color <br>
//! (Gouraud Shading) <br>
//! TOM_FACET Interpolation of color based on <br>
//! dot products <br>
//! (Quick Phong Shading) <br>
//! TOM_VERTEX Interpolation of color based on <br>
//! normals <br>
//! (Phong Shading) <br>
enum Visual3d_TypeOfOrder {
Visual3d_TOO_TOPFIRST,
Visual3d_TOO_BOTTOMFIRST
};
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
#endif
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