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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Select3D_SensitiveBox_HeaderFile
#define _Select3D_SensitiveBox_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveBox_HeaderFile
#include <Handle_Select3D_SensitiveBox.hxx>
#endif

#ifndef _Bnd_Box_HeaderFile
#include <Bnd_Box.hxx>
#endif
#ifndef _Bnd_Box2d_HeaderFile
#include <Bnd_Box2d.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class SelectBasics_EntityOwner;
class Bnd_Box;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;
class Select3D_SensitiveEntity;
class TopLoc_Location;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class gp_Lin;


//! A framework to define selection by a sensitive box. <br>
class Select3D_SensitiveBox : public Select3D_SensitiveEntity {

public:

  //! Constructs a sensitive box object defined by the <br>
//! owner OwnerId, and the bounding box BoundingBox. <br>
  Standard_EXPORT   Select3D_SensitiveBox(const Handle(SelectBasics_EntityOwner)& OwnerId,const Bnd_Box& BoundingBox);
  //! Constructs a sensitive box object defined by the <br>
//! owner OwnerId, and the coordinates Xmin, YMin, ZMin, XMax, YMax, ZMax. <br>
//! Xmin, YMin and ZMin define the minimum point in <br>
//! the front lower left hand corner of the box, <br>
//! and   XMax, YMax   and ZMax define the maximum <br>
//! point in the back upper right hand corner of the box. <br>
  Standard_EXPORT   Select3D_SensitiveBox(const Handle(SelectBasics_EntityOwner)& OwnerId,const Standard_Real XMin,const Standard_Real YMin,const Standard_Real ZMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real ZMax);
  //! projection of the sensitive primitive in order to <br>
//!          get 2D boxes for the Sort Algorithm <br>
  Standard_EXPORT     void Project(const Handle(Select3D_Projector)& aProjector) ;
  //! gives the 2D boxes which represent the Box in the <br>
//!          selection process... <br>
  Standard_EXPORT     void Areas(SelectBasics_ListOfBox2d& boxes) ;
  
  Standard_EXPORT     Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
  
//! <br>
  Standard_EXPORT     Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
  
  Standard_EXPORT     Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
  
  Standard_EXPORT   virtual  Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
  
  Standard_EXPORT     Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
  
  Standard_EXPORT   virtual  void Dump(Standard_OStream& S,const Standard_Boolean FullDump = Standard_True) const;
  //! Returns the sensitive 3D box used at the time of construction. <br>
       const Bnd_Box& Box() const;




  DEFINE_STANDARD_RTTI(Select3D_SensitiveBox)

protected:




private: 

  
  Standard_EXPORT     void ProjectBox(const Handle(Select3D_Projector)& aPrj,const Bnd_Box& aBox) ;

Bnd_Box mybox3d;
Bnd_Box2d mybox2d;


};


#include <Select3D_SensitiveBox.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif