// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Select3D_SensitiveBox_HeaderFile #define _Select3D_SensitiveBox_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Select3D_SensitiveBox_HeaderFile #include #endif #ifndef _Bnd_Box_HeaderFile #include #endif #ifndef _Bnd_Box2d_HeaderFile #include #endif #ifndef _Select3D_SensitiveEntity_HeaderFile #include #endif #ifndef _Handle_SelectBasics_EntityOwner_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Handle_Select3D_Projector_HeaderFile #include #endif #ifndef _Handle_Select3D_SensitiveEntity_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class SelectBasics_EntityOwner; class Bnd_Box; class Select3D_Projector; class SelectBasics_ListOfBox2d; class Select3D_SensitiveEntity; class TopLoc_Location; class TColgp_Array1OfPnt2d; class Bnd_Box2d; class gp_Lin; //! A framework to define selection by a sensitive box.
class Select3D_SensitiveBox : public Select3D_SensitiveEntity { public: //! Constructs a sensitive box object defined by the
//! owner OwnerId, and the bounding box BoundingBox.
Standard_EXPORT Select3D_SensitiveBox(const Handle(SelectBasics_EntityOwner)& OwnerId,const Bnd_Box& BoundingBox); //! Constructs a sensitive box object defined by the
//! owner OwnerId, and the coordinates Xmin, YMin, ZMin, XMax, YMax, ZMax.
//! Xmin, YMin and ZMin define the minimum point in
//! the front lower left hand corner of the box,
//! and XMax, YMax and ZMax define the maximum
//! point in the back upper right hand corner of the box.
Standard_EXPORT Select3D_SensitiveBox(const Handle(SelectBasics_EntityOwner)& OwnerId,const Standard_Real XMin,const Standard_Real YMin,const Standard_Real ZMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real ZMax); //! projection of the sensitive primitive in order to
//! get 2D boxes for the Sort Algorithm
Standard_EXPORT void Project(const Handle(Select3D_Projector)& aProjector) ; //! gives the 2D boxes which represent the Box in the
//! selection process...
Standard_EXPORT void Areas(SelectBasics_ListOfBox2d& boxes) ; Standard_EXPORT Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ; //!
Standard_EXPORT Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ; Standard_EXPORT Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ; Standard_EXPORT virtual Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ; Standard_EXPORT Standard_Real ComputeDepth(const gp_Lin& EyeLine) const; Standard_EXPORT virtual void Dump(Standard_OStream& S,const Standard_Boolean FullDump = Standard_True) const; //! Returns the sensitive 3D box used at the time of construction.
const Bnd_Box& Box() const; DEFINE_STANDARD_RTTI(Select3D_SensitiveBox) protected: private: Standard_EXPORT void ProjectBox(const Handle(Select3D_Projector)& aPrj,const Bnd_Box& aBox) ; Bnd_Box mybox3d; Bnd_Box2d mybox2d; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif