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#include <IntSurf_PathPoint.hxx>
#include <gp_Vec.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir2d.hxx>

inline gp_Pnt IntSurf_PathPointTool::Value3d (const IntSurf_PathPoint& PStart)
{
  return PStart.Value();
}

inline void IntSurf_PathPointTool::Value2d (const IntSurf_PathPoint& PStart,
					    Standard_Real& U,
					    Standard_Real& V) {
  PStart.Value2d(U,V);
}


inline Standard_Boolean IntSurf_PathPointTool::IsPassingPnt 
  (const IntSurf_PathPoint& PStart)   {

  return PStart.IsPassingPnt();
}


inline Standard_Boolean IntSurf_PathPointTool::IsTangent 
  (const IntSurf_PathPoint& PStart) 
{
  return PStart.IsTangent();
}


inline gp_Vec IntSurf_PathPointTool::Direction3d
  (const IntSurf_PathPoint& PStart) 
{
  return PStart.Direction3d();
}

inline gp_Dir2d IntSurf_PathPointTool::Direction2d
  (const IntSurf_PathPoint& PStart) 
{
  return PStart.Direction2d();
}


inline Standard_Integer IntSurf_PathPointTool::Multiplicity 
  (const IntSurf_PathPoint& PStart) 
{
  return PStart.Multiplicity();
}


inline void IntSurf_PathPointTool::Parameters (const IntSurf_PathPoint& PStart,
					       const Standard_Integer Mult,
					       Standard_Real& U,
					       Standard_Real& V)
{
  PStart.Parameters(Mult,U,V);
}