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#include <IntSurf_PntOn2S.hxx>
inline void IntSurf_LineOn2S::Add(const IntSurf_PntOn2S& P) {
mySeq.Append(P);
}
inline Standard_Integer IntSurf_LineOn2S::NbPoints() const {
return mySeq.Length();
}
inline void IntSurf_LineOn2S::Reverse () {
mySeq.Reverse();
}
inline const IntSurf_PntOn2S& IntSurf_LineOn2S::
Value(const Standard_Integer Index) const
{
return mySeq(Index);
}
inline void IntSurf_LineOn2S::Value(const Standard_Integer Index,
const IntSurf_PntOn2S& P)
{
mySeq(Index) = P;
}
inline void IntSurf_LineOn2S::SetUV(const Standard_Integer Index,
const Standard_Boolean OnFirst,
const Standard_Real U,
const Standard_Real V)
{
mySeq(Index).SetValue(OnFirst,U,V);
}
inline void IntSurf_LineOn2S::Clear ()
{
mySeq.Clear();
}
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