#include inline void IntSurf_LineOn2S::Add(const IntSurf_PntOn2S& P) { mySeq.Append(P); } inline Standard_Integer IntSurf_LineOn2S::NbPoints() const { return mySeq.Length(); } inline void IntSurf_LineOn2S::Reverse () { mySeq.Reverse(); } inline const IntSurf_PntOn2S& IntSurf_LineOn2S:: Value(const Standard_Integer Index) const { return mySeq(Index); } inline void IntSurf_LineOn2S::Value(const Standard_Integer Index, const IntSurf_PntOn2S& P) { mySeq(Index) = P; } inline void IntSurf_LineOn2S::SetUV(const Standard_Integer Index, const Standard_Boolean OnFirst, const Standard_Real U, const Standard_Real V) { mySeq(Index).SetValue(OnFirst,U,V); } inline void IntSurf_LineOn2S::Clear () { mySeq.Clear(); }