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// File: GccIter_FunctionTanCuPnt.gxx
// Created: Mon Jan 20 16:35:40 1992
// Author: Remi GILET
// <reg@phobox>
#include <gp_Vec2d.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec.hxx>
#include <gp_Pnt.hxx>
//=========================================================================
// soit P1 le point sur la courbe TheCurve d abscisse u. +
// soit C le point ThePoint. +
// Nous cherchons donc les zeros de la fonction suivante: +
// +
// --> --> +
// CP1 /\ T +
// --------------- = F(u) +
// ||CP1|| * ||T|| +
// +
// La derivee de cette fonction est : +
// CP1 /\ N (T.N)*((CP1/\T).((CP1/\T)) +
// f(u) = -------- - -------------------------------- +
// N.N N*N*N*CP1*CP1*CP1 +
//=========================================================================
GccIter_FunctionTanCuPnt::
GccIter_FunctionTanCuPnt(const TheCurve& C ,
const gp_Pnt2d& Point ) {
TheCurv = C;
ThePoint = Point;
}
Standard_Boolean GccIter_FunctionTanCuPnt::
Value (const Standard_Real X ,
Standard_Real& Fval ) {
gp_Pnt2d Point;
gp_Vec2d Vect;
TheCurveTool::D1(TheCurv,X,Point,Vect);
Standard_Real NormeD1 = Vect.Magnitude();
gp_Vec2d TheDirection(ThePoint,Point);
Standard_Real NormeDir = TheDirection.Magnitude();
Fval = TheDirection.Crossed(Vect)/(NormeD1*NormeDir);
return Standard_True;
}
Standard_Boolean GccIter_FunctionTanCuPnt::
Derivative (const Standard_Real X ,
Standard_Real& Deriv ) {
gp_Pnt2d Point;
gp_Vec2d Vec1;
gp_Vec2d Vec2;
TheCurveTool::D2(TheCurv,X,Point,Vec1,Vec2);
gp_Vec2d TheDirection(ThePoint.XY(),gp_XY(Point.XY()));
Standard_Real NormeD1 = Vec1.Magnitude();
Standard_Real NormeDir = TheDirection.Magnitude();
Deriv = TheDirection.Crossed(Vec2)/(NormeD1*NormeDir)-
(TheDirection.Crossed(Vec1)/(NormeD1*NormeDir))*
(Vec1.Dot(Vec2)/(NormeD1*NormeD1)+
Vec1.Dot(TheDirection)/(NormeDir*NormeDir));
return Standard_True;
}
Standard_Boolean GccIter_FunctionTanCuPnt::
Values (const Standard_Real X ,
Standard_Real& Fval ,
Standard_Real& Deriv ) {
gp_Pnt2d Point;
gp_Vec2d Vec1;
gp_Vec2d Vec2;
TheCurveTool::D2(TheCurv,X,Point,Vec1,Vec2);
gp_Vec2d TheDirection(ThePoint.XY(),gp_XY(Point.XY()));
Standard_Real NormeD1 = Vec1.Magnitude();
Standard_Real NormeDir = TheDirection.Magnitude();
Fval = TheDirection.Crossed(Vec1)/(NormeD1*NormeDir);
Deriv = TheDirection.Crossed(Vec2)/(NormeD1*NormeDir)-
(TheDirection.Crossed(Vec1)/(NormeD1*NormeDir))*
(Vec1.Dot(Vec2)/(NormeD1*NormeD1)+
Vec1.Dot(TheDirection)/(NormeDir*NormeDir));
// cout << "U = "<< X << " F ="<< Fval <<" DF ="<< Deriv<<endl;
return Standard_True;
}
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