// File: GccIter_FunctionTanCuPnt.gxx // Created: Mon Jan 20 16:35:40 1992 // Author: Remi GILET // #include #include #include #include //========================================================================= // soit P1 le point sur la courbe TheCurve d abscisse u. + // soit C le point ThePoint. + // Nous cherchons donc les zeros de la fonction suivante: + // + // --> --> + // CP1 /\ T + // --------------- = F(u) + // ||CP1|| * ||T|| + // + // La derivee de cette fonction est : + // CP1 /\ N (T.N)*((CP1/\T).((CP1/\T)) + // f(u) = -------- - -------------------------------- + // N.N N*N*N*CP1*CP1*CP1 + //========================================================================= GccIter_FunctionTanCuPnt:: GccIter_FunctionTanCuPnt(const TheCurve& C , const gp_Pnt2d& Point ) { TheCurv = C; ThePoint = Point; } Standard_Boolean GccIter_FunctionTanCuPnt:: Value (const Standard_Real X , Standard_Real& Fval ) { gp_Pnt2d Point; gp_Vec2d Vect; TheCurveTool::D1(TheCurv,X,Point,Vect); Standard_Real NormeD1 = Vect.Magnitude(); gp_Vec2d TheDirection(ThePoint,Point); Standard_Real NormeDir = TheDirection.Magnitude(); Fval = TheDirection.Crossed(Vect)/(NormeD1*NormeDir); return Standard_True; } Standard_Boolean GccIter_FunctionTanCuPnt:: Derivative (const Standard_Real X , Standard_Real& Deriv ) { gp_Pnt2d Point; gp_Vec2d Vec1; gp_Vec2d Vec2; TheCurveTool::D2(TheCurv,X,Point,Vec1,Vec2); gp_Vec2d TheDirection(ThePoint.XY(),gp_XY(Point.XY())); Standard_Real NormeD1 = Vec1.Magnitude(); Standard_Real NormeDir = TheDirection.Magnitude(); Deriv = TheDirection.Crossed(Vec2)/(NormeD1*NormeDir)- (TheDirection.Crossed(Vec1)/(NormeD1*NormeDir))* (Vec1.Dot(Vec2)/(NormeD1*NormeD1)+ Vec1.Dot(TheDirection)/(NormeDir*NormeDir)); return Standard_True; } Standard_Boolean GccIter_FunctionTanCuPnt:: Values (const Standard_Real X , Standard_Real& Fval , Standard_Real& Deriv ) { gp_Pnt2d Point; gp_Vec2d Vec1; gp_Vec2d Vec2; TheCurveTool::D2(TheCurv,X,Point,Vec1,Vec2); gp_Vec2d TheDirection(ThePoint.XY(),gp_XY(Point.XY())); Standard_Real NormeD1 = Vec1.Magnitude(); Standard_Real NormeDir = TheDirection.Magnitude(); Fval = TheDirection.Crossed(Vec1)/(NormeD1*NormeDir); Deriv = TheDirection.Crossed(Vec2)/(NormeD1*NormeDir)- (TheDirection.Crossed(Vec1)/(NormeD1*NormeDir))* (Vec1.Dot(Vec2)/(NormeD1*NormeD1)+ Vec1.Dot(TheDirection)/(NormeDir*NormeDir)); // cout << "U = "<< X << " F ="<< Fval <<" DF ="<< Deriv<