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path: root/inc/GProp_SGProps.gxx
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#include <Standard_NotImplemented.hxx>
#include <math_Vector.hxx>
#include <math.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec2d.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>

#include <TColStd_Array1OfReal.hxx>
#include <Precision.hxx>

class HMath_Vector{
  math_Vector *pvec;
  void operator=(const math_Vector&){}
 public:
  HMath_Vector(){ pvec = 0;}
  HMath_Vector(math_Vector* pv){ pvec = pv;}
  ~HMath_Vector(){ if(pvec != 0) delete pvec;}
  void operator=(math_Vector* pv){ if(pvec != pv && pvec != 0) delete pvec;  pvec = pv;}
  Standard_Real& operator()(Standard_Integer i){ return (*pvec).operator()(i);}
  const Standard_Real& operator()(Standard_Integer i) const{ return (*pvec).operator()(i);}
  const math_Vector* operator->() const{ return pvec;}
  math_Vector* operator->(){ return pvec;}
  math_Vector* Vector(){ return pvec;}
  math_Vector* Init(Standard_Real v, Standard_Integer i = 0, Standard_Integer iEnd = 0){ 
    if(pvec == 0) return pvec;
    if(iEnd - i == 0) pvec->Init(v);
    else { Standard_Integer End = (iEnd <= pvec->Upper()) ? iEnd : pvec->Upper();
           for(; i <= End; i++) pvec->operator()(i) = v; }
    return pvec;
  }
};

static Standard_Real EPS_PARAM          = 1.e-12;
static Standard_Real EPS_DIM            = 1.e-20;
static Standard_Real ERROR_ALGEBR_RATIO = 2.0/3.0;

static Standard_Integer  GPM        = 61;
static Standard_Integer  SUBS_POWER = 32;
static Standard_Integer  SM         = 1953;

static math_Vector LGaussP0(1,GPM);
static math_Vector LGaussW0(1,GPM);
static math_Vector LGaussP1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM)));
static math_Vector LGaussW1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM)));

static math_Vector* LGaussP[] = {&LGaussP0,&LGaussP1};
static math_Vector* LGaussW[] = {&LGaussW0,&LGaussW1};

static HMath_Vector L1    = new math_Vector(1,SM,0.0);
static HMath_Vector L2    = new math_Vector(1,SM,0.0);
static HMath_Vector DimL  = new math_Vector(1,SM,0.0);
static HMath_Vector ErrL  = new math_Vector(1,SM,0.0);
static HMath_Vector ErrUL = new math_Vector(1,SM,0.0);
static HMath_Vector IxL   = new math_Vector(1,SM,0.0);
static HMath_Vector IyL   = new math_Vector(1,SM,0.0);
static HMath_Vector IzL   = new math_Vector(1,SM,0.0);
static HMath_Vector IxxL  = new math_Vector(1,SM,0.0);
static HMath_Vector IyyL  = new math_Vector(1,SM,0.0);
static HMath_Vector IzzL  = new math_Vector(1,SM,0.0);
static HMath_Vector IxyL  = new math_Vector(1,SM,0.0);
static HMath_Vector IxzL  = new math_Vector(1,SM,0.0);
static HMath_Vector IyzL  = new math_Vector(1,SM,0.0);

static math_Vector UGaussP0(1,GPM);
static math_Vector UGaussW0(1,GPM);
static math_Vector UGaussP1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM)));
static math_Vector UGaussW1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM)));

static math_Vector* UGaussP[] = {&UGaussP0,&UGaussP1};
static math_Vector* UGaussW[] = {&UGaussW0,&UGaussW1};

static HMath_Vector U1   = new math_Vector(1,SM,0.0);
static HMath_Vector U2   = new math_Vector(1,SM,0.0);
static HMath_Vector DimU = new math_Vector(1,SM,0.0);
static HMath_Vector ErrU = new math_Vector(1,SM,0.0);
static HMath_Vector IxU  = new math_Vector(1,SM,0.0);
static HMath_Vector IyU  = new math_Vector(1,SM,0.0);
static HMath_Vector IzU  = new math_Vector(1,SM,0.0);
static HMath_Vector IxxU = new math_Vector(1,SM,0.0);
static HMath_Vector IyyU = new math_Vector(1,SM,0.0);
static HMath_Vector IzzU = new math_Vector(1,SM,0.0);
static HMath_Vector IxyU = new math_Vector(1,SM,0.0);
static HMath_Vector IxzU = new math_Vector(1,SM,0.0);
static HMath_Vector IyzU = new math_Vector(1,SM,0.0);

static Standard_Integer FillIntervalBounds(Standard_Real               A,
                                           Standard_Real               B,
                                           const TColStd_Array1OfReal& Knots, 
					   HMath_Vector&               VA,
                                           HMath_Vector&               VB)
{
  Standard_Integer i = 1, iEnd = Knots.Upper(), j = 1, k = 1;
  VA(j++) = A;
  for(; i <= iEnd; i++){
    Standard_Real kn = Knots(i);
    if(A < kn) {
      if(kn < B) VA(j++) = VB(k++) = kn; else break;
    }
  }
  VB(k) = B;
  return k;
}

static inline Standard_Integer MaxSubs(Standard_Integer n, Standard_Integer coeff = SUBS_POWER){
//  return n = IntegerLast()/coeff < n? IntegerLast(): n*coeff + 1;
  return Min((n * coeff + 1),SM);
}

static Standard_Integer LFillIntervalBounds(Standard_Real               A,
                                            Standard_Real               B,
                                            const TColStd_Array1OfReal& Knots, 
					    const Standard_Integer      NumSubs)
{
  Standard_Integer iEnd = Knots.Upper(), jEnd = L1->Upper();
  if(iEnd - 1 > jEnd){
    iEnd = MaxSubs(iEnd-1,NumSubs); 
    L1    = new math_Vector(1,iEnd);
    L2    = new math_Vector(1,iEnd);
    DimL  = new math_Vector(1,iEnd);
    ErrL  = new math_Vector(1,iEnd,0.0);
    ErrUL = new math_Vector(1,iEnd,0.0);
    IxL   = new math_Vector(1,iEnd);
    IyL   = new math_Vector(1,iEnd);
    IzL   = new math_Vector(1,iEnd);
    IxxL  = new math_Vector(1,iEnd);
    IyyL  = new math_Vector(1,iEnd);
    IzzL  = new math_Vector(1,iEnd);
    IxyL  = new math_Vector(1,iEnd);
    IxzL  = new math_Vector(1,iEnd);
    IyzL  = new math_Vector(1,iEnd);
  }
  return FillIntervalBounds(A, B, Knots, L1, L2);
}

static Standard_Integer UFillIntervalBounds(Standard_Real               A,
                                            Standard_Real               B,
                                            const TColStd_Array1OfReal& Knots, 
					    const Standard_Integer      NumSubs)
{
  Standard_Integer iEnd = Knots.Upper(), jEnd = U1->Upper();
  if(iEnd - 1 > jEnd){
    iEnd = MaxSubs(iEnd-1,NumSubs); 
    U1   = new math_Vector(1,iEnd);
    U2   = new math_Vector(1,iEnd);
    DimU = new math_Vector(1,iEnd);
    ErrU = new math_Vector(1,iEnd,0.0);
    IxU  = new math_Vector(1,iEnd);
    IyU  = new math_Vector(1,iEnd);
    IzU  = new math_Vector(1,iEnd);
    IxxU = new math_Vector(1,iEnd);
    IyyU = new math_Vector(1,iEnd);
    IzzU = new math_Vector(1,iEnd);
    IxyU = new math_Vector(1,iEnd);
    IxzU = new math_Vector(1,iEnd);
    IyzU = new math_Vector(1,iEnd);
  }
  return FillIntervalBounds(A, B, Knots, U1, U2);
}

static Standard_Real CCompute(Face&                  S,
                              Domain&                D,
                              const gp_Pnt&          loc,
                              Standard_Real&         Dim,
                              gp_Pnt&                g,
                              gp_Mat&                inertia,
			      const Standard_Real    EpsDim,
			      const Standard_Boolean isErrorCalculation,
                              const Standard_Boolean isVerifyComputation) 
{
  Standard_Boolean isNaturalRestriction = S.NaturalRestriction();

  Standard_Integer NumSubs = SUBS_POWER;

  Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
  Dim = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;
  Standard_Real x, y, z;
  //boundary curve parametrization
  Standard_Real l1, l2, lm, lr, l;   
  //Face parametrization in U and V direction
  Standard_Real BV1, BV2, v;         
  Standard_Real BU1, BU2, u1, u2, um, ur, u;
  S.Bounds (BU1, BU2, BV1, BV2);  u1 = BU1;
  //location point used to compute the inertia
  Standard_Real xloc, yloc, zloc;
  loc.Coord (xloc, yloc, zloc); // use member of parent class
  //Jacobien (x, y, z) -> (u, v) = ||n||
  Standard_Real ds;                  
  //On the Face
  gp_Pnt Ps;                    
  gp_Vec VNor;
  //On the boundary curve u-v
  gp_Pnt2d Puv;                
  gp_Vec2d Vuv;
  Standard_Real Dul;  // Dul = Du / Dl
  Standard_Real CDim[2], CIx, CIy, CIz, CIxx, CIyy, CIzz, CIxy, CIxz, CIyz;
  Standard_Real LocDim[2], LocIx, LocIy, LocIz, LocIxx, LocIyy, LocIzz, LocIxy, LocIxz, LocIyz;
  
  Standard_Real ErrorU, ErrorL, ErrorLMax = 0.0, Eps=0.0, EpsL=0.0, EpsU=0.0;

  Standard_Integer iD = 0, NbLSubs, iLS, iLSubEnd, iGL, iGLEnd, NbLGaussP[2], LRange[2], iL, kL, kLEnd, IL, JL;
  Standard_Integer i, NbUSubs, iUS, iUSubEnd, iGU, iGUEnd, NbUGaussP[2], URange[2], iU, kU, kUEnd, IU, JU;
  Standard_Integer UMaxSubs, LMaxSubs;
  iGLEnd = isErrorCalculation? 2: 1; 
  for(i = 0; i < 2; i++) {
    LocDim[i] = 0.0;
    CDim[i] = 0.0;
  }

  NbUGaussP[0] = S.SIntOrder(EpsDim);  
  NbUGaussP[1] = RealToInt(Ceiling(ERROR_ALGEBR_RATIO*NbUGaussP[0]));
  math::GaussPoints(NbUGaussP[0],UGaussP0);  math::GaussWeights(NbUGaussP[0],UGaussW0);
  math::GaussPoints(NbUGaussP[1],UGaussP1);  math::GaussWeights(NbUGaussP[1],UGaussW1);
  
  NbUSubs = S.SUIntSubs();
  TColStd_Array1OfReal UKnots(1,NbUSubs+1);
  S.UKnots(UKnots);
  

  while (isNaturalRestriction || D.More()) {
    if(isNaturalRestriction){ 
      NbLGaussP[0] = Min(2*NbUGaussP[0],math::GaussPointsMax());
    }else{
      S.Load(D.Value());  ++iD;
      NbLGaussP[0] = S.LIntOrder(EpsDim);  
    }


    NbLGaussP[1] = RealToInt(Ceiling(ERROR_ALGEBR_RATIO*NbLGaussP[0]));
    math::GaussPoints(NbLGaussP[0],LGaussP0);  math::GaussWeights(NbLGaussP[0],LGaussW0);
    math::GaussPoints(NbLGaussP[1],LGaussP1);  math::GaussWeights(NbLGaussP[1],LGaussW1);
    
    NbLSubs = isNaturalRestriction? S.SVIntSubs(): S.LIntSubs();

    TColStd_Array1OfReal LKnots(1,NbLSubs+1);
    if(isNaturalRestriction){
      S.VKnots(LKnots); 
      l1 = BV1; l2 = BV2;
    }else{
      S.LKnots(LKnots);
      l1 = S.FirstParameter();  l2 = S.LastParameter();
    }
    ErrorL = 0.0;
    kLEnd = 1; JL = 0;
    //OCC503(apo): if(Abs(l2-l1) < EPS_PARAM) continue;
    if(Abs(l2-l1) > EPS_PARAM) {
      iLSubEnd = LFillIntervalBounds(l1, l2, LKnots, NumSubs);
      LMaxSubs = MaxSubs(iLSubEnd);
      if(LMaxSubs > DimL.Vector()->Upper()) LMaxSubs = DimL.Vector()->Upper();
      DimL.Init(0.0,1,LMaxSubs);  ErrL.Init(0.0,1,LMaxSubs);  ErrUL.Init(0.0,1,LMaxSubs);
      do{// while: L
	if(++JL > iLSubEnd){
	  LRange[0] = IL = ErrL->Max();  LRange[1] = JL;
	  L1(JL) = (L1(IL) + L2(IL))/2.0;  L2(JL) = L2(IL);  L2(IL) = L1(JL);
	}else  LRange[0] = IL = JL;
	if(JL == LMaxSubs || Abs(L2(JL) - L1(JL)) < EPS_PARAM)
	if(kLEnd == 1){
	  DimL(JL) = ErrL(JL) = IxL(JL) = IyL(JL) = IzL(JL) = 
	    IxxL(JL) = IyyL(JL) = IzzL(JL) = IxyL(JL) = IxzL(JL) = IyzL(JL) = 0.0;
	}else{
	  JL--;
	  EpsL = ErrorL;  Eps = EpsL/0.9;
	  break;
	}
	else
	  for(kL=0; kL < kLEnd; kL++){
	    iLS = LRange[kL];
	    lm = 0.5*(L2(iLS) + L1(iLS));         
	    lr = 0.5*(L2(iLS) - L1(iLS));
	    CIx = CIy = CIz = CIxx = CIyy = CIzz = CIxy = CIxz = CIyz = 0.0;
	    for(iGL=0; iGL < iGLEnd; iGL++){//
	      CDim[iGL] = 0.0;
	      for(iL=1; iL<=NbLGaussP[iGL]; iL++){
		l = lm + lr*(*LGaussP[iGL])(iL);
		if(isNaturalRestriction){ 
		  v = l; u2 = BU2; Dul = (*LGaussW[iGL])(iL);
		}else{
		  S.D12d (l, Puv, Vuv);
		  Dul = Vuv.Y()*(*LGaussW[iGL])(iL);  // Dul = Du / Dl
		  if(Abs(Dul) < EPS_PARAM) continue;
		  v  = Puv.Y();  u2 = Puv.X();
		  //Check on cause out off bounds of value current parameter
		  if(v < BV1) v = BV1; else if(v > BV2) v = BV2;
		  if(u2 < BU1) u2 = BU1; else if(u2 > BU2) u2 = BU2; 
		}
		ErrUL(iLS) = 0.0;
		kUEnd = 1; JU = 0;
		if(Abs(u2-u1) < EPS_PARAM) continue;
		iUSubEnd = UFillIntervalBounds(u1, u2, UKnots, NumSubs);
		UMaxSubs = MaxSubs(iUSubEnd);
                if(UMaxSubs > DimU.Vector()->Upper()) UMaxSubs = DimU.Vector()->Upper();
		DimU.Init(0.0,1,UMaxSubs);  ErrU.Init(0.0,1,UMaxSubs);  ErrorU = 0.0;
		do{//while: U
		  if(++JU > iUSubEnd){
		    URange[0] = IU = ErrU->Max();  URange[1] = JU;  
		    U1(JU) = (U1(IU)+U2(IU))/2.0;  U2(JU) = U2(IU);  U2(IU) = U1(JU);
		  }else  URange[0] = IU = JU;
		  if(JU == UMaxSubs || Abs(U2(JU) - U1(JU)) < EPS_PARAM)
		    if(kUEnd == 1){
		      DimU(JU) = ErrU(JU) = IxU(JU) = IyU(JU) = IzU(JU) = 
			IxxU(JU) = IyyU(JU) = IzzU(JU) = IxyU(JU) = IxzU(JU) = IyzU(JU) = 0.0;
		    }else{
		      JU--;  
		      EpsU = ErrorU;  Eps = EpsU*Abs((u2-u1)*Dul)/0.1;  EpsL = 0.9*Eps;
		      break;
		    }
		  else
		    for(kU=0; kU < kUEnd; kU++){
		      iUS = URange[kU];
		      um = 0.5*(U2(iUS) + U1(iUS));
		      ur = 0.5*(U2(iUS) - U1(iUS));
		      LocIx = LocIy = LocIz = LocIxx = LocIyy = LocIzz = LocIxy = LocIxz = LocIyz = 0.0;
		      iGUEnd = iGLEnd - iGL;
		      for(iGU=0; iGU < iGUEnd; iGU++){//
			LocDim[iGU] = 0.0;
			for(iU=1; iU<=NbUGaussP[iGU]; iU++){
			  u = um + ur*(*UGaussP[iGU])(iU);
			  S.Normal(u, v, Ps, VNor);
			  ds = VNor.Magnitude();    //Jacobien(x,y,z) -> (u,v)=||n||
			  ds *= (*UGaussW[iGU])(iU); 
			  LocDim[iGU] += ds; 
			  if(iGU > 0) continue;
			  Ps.Coord(x, y, z);  
			  x -= xloc;  y -= yloc;  z -= zloc;
			  LocIx += x*ds;  LocIy += y*ds;  LocIz += z*ds;
			  LocIxy += x*y*ds;  LocIyz += y*z*ds;  LocIxz += x*z*ds;
			  x *= x;  y *= y;  z *= z;
			  LocIxx += (y+z)*ds;  LocIyy += (x+z)*ds;  LocIzz += (x+y)*ds;
			}//for: iU
		      }//for: iGU
		      DimU(iUS) = LocDim[0]*ur;
		      if(iGL > 0) continue;
		      ErrU(iUS) = Abs(LocDim[1]-LocDim[0])*ur;
		      IxU(iUS) = LocIx*ur; IyU(iUS) = LocIy*ur; IzU(iUS) = LocIz*ur;
		      IxxU(iUS) = LocIxx*ur; IyyU(iUS) = LocIyy*ur; IzzU(iUS) = LocIzz*ur;
		      IxyU(iUS) = LocIxy*ur; IxzU(iUS) = LocIxz*ur; IyzU(iUS) = LocIyz*ur;
		    }//for: kU (iUS)
		  if(JU == iUSubEnd)  kUEnd = 2;
		  if(kUEnd == 2)  ErrorU = ErrU(ErrU->Max());
		}while((ErrorU - EpsU > 0.0 && EpsU != 0.0) || kUEnd == 1);
		for(i=1; i<=JU; i++)  CDim[iGL] += DimU(i)*Dul;
		if(iGL > 0) continue;
		ErrUL(iLS) = ErrorU*Abs((u2-u1)*Dul);
		for(i=1; i<=JU; i++){
		  CIx += IxU(i)*Dul; CIy += IyU(i)*Dul; CIz += IzU(i)*Dul;
		  CIxx += IxxU(i)*Dul; CIyy += IyyU(i)*Dul; CIzz += IzzU(i)*Dul;
		  CIxy += IxyU(i)*Dul; CIxz += IxzU(i)*Dul; CIyz += IyzU(i)*Dul;
		}
	      }//for: iL 
	    }//for: iGL
	    DimL(iLS) = CDim[0]*lr;  
	    if(iGLEnd == 2) ErrL(iLS) = Abs(CDim[1]-CDim[0])*lr + ErrUL(iLS);
	    IxL(iLS) = CIx*lr; IyL(iLS) = CIy*lr; IzL(iLS) = CIz*lr; 
	    IxxL(iLS) = CIxx*lr; IyyL(iLS) = CIyy*lr; IzzL(iLS) = CIzz*lr; 
	    IxyL(iLS) = CIxy*lr; IxzL(iLS) = CIxz*lr; IyzL(iLS) = CIyz*lr; 
	  }//for: (kL)iLS
	//  Calculate/correct epsilon of computation by current value of Dim
	//That is need for not spend time for 
	if(JL == iLSubEnd){  
	  kLEnd = 2; 
	  Standard_Real DDim = 0.0;
	  for(i=1; i<=JL; i++) DDim += DimL(i);
	  DDim = Abs(DDim*EpsDim);
	  if(DDim > Eps) { 
	    Eps = DDim;  EpsL = 0.9*Eps;
	  }
	}
	if(kLEnd == 2) ErrorL = ErrL(ErrL->Max());
      }while((ErrorL - EpsL > 0.0 && isVerifyComputation) || kLEnd == 1);
      for(i=1; i<=JL; i++){
	Dim += DimL(i); 
	Ix += IxL(i); Iy += IyL(i); Iz += IzL(i);
	Ixx += IxxL(i); Iyy += IyyL(i); Izz += IzzL(i);
	Ixy += IxyL(i); Ixz += IxzL(i); Iyz += IyzL(i);
      }
      ErrorLMax = Max(ErrorLMax, ErrorL);
    }
    if(isNaturalRestriction) break;
    D.Next();
  }
  if(Abs(Dim) >= EPS_DIM){
    Ix /= Dim;  Iy /= Dim;  Iz /= Dim;
    g.SetCoord (Ix, Iy, Iz);   
  }else{
    Dim =0.0;
    g.SetCoord (0., 0.,0.);
  }
  inertia = gp_Mat (gp_XYZ (Ixx, -Ixy, -Ixz),
		    gp_XYZ (-Ixy, Iyy, -Iyz),
		    gp_XYZ (-Ixz, -Iyz, Izz));

  if(iGLEnd == 2) Eps = Dim != 0.0? ErrorLMax/Abs(Dim): 0.0;
  else Eps = EpsDim;
  return Eps;
}

static Standard_Real Compute(Face& S, const gp_Pnt& loc, Standard_Real& Dim, gp_Pnt& g, gp_Mat& inertia, 
			     Standard_Real EpsDim) 
{
  Standard_Boolean isErrorCalculation  = 0.0 > EpsDim || EpsDim < 0.001? 1: 0;
  Standard_Boolean isVerifyComputation = 0.0 < EpsDim && EpsDim < 0.001? 1: 0;
  EpsDim = Abs(EpsDim);
  Domain D;
  return CCompute(S,D,loc,Dim,g,inertia,EpsDim,isErrorCalculation,isVerifyComputation);
}

static Standard_Real Compute(Face& S, Domain& D, const gp_Pnt& loc, Standard_Real& Dim, gp_Pnt& g, gp_Mat& inertia, 
			     Standard_Real EpsDim) 
{
  Standard_Boolean isErrorCalculation  = 0.0 > EpsDim || EpsDim < 0.001? 1: 0;
  Standard_Boolean isVerifyComputation = 0.0 < EpsDim && EpsDim < 0.001? 1: 0;
  EpsDim = Abs(EpsDim);
  return CCompute(S,D,loc,Dim,g,inertia,EpsDim,isErrorCalculation,isVerifyComputation);
}

static void Compute(Face& S, Domain& D, const gp_Pnt& loc, Standard_Real& dim, gp_Pnt& g, gp_Mat& inertia){
   Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
   dim = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;

   Standard_Real x, y, z;
   Standard_Integer NbCGaussgp_Pnts = 0;

   Standard_Real l1, l2, lm, lr, l;   //boundary curve parametrization
   Standard_Real v1, v2, v;   //Face parametrization in v direction
   Standard_Real u1, u2, um, ur, u;
   Standard_Real ds;                  //Jacobien (x, y, z) -> (u, v) = ||n||

   gp_Pnt P;                    //On the Face
   gp_Vec VNor;

   gp_Pnt2d Puv;                //On the boundary curve u-v
   gp_Vec2d Vuv;
   Standard_Real Dul;                 // Dul = Du / Dl
   Standard_Real CArea, CIx, CIy, CIz, CIxx, CIyy, CIzz, CIxy, CIxz, CIyz;
   Standard_Real LocArea, LocIx, LocIy, LocIz, LocIxx, LocIyy, LocIzz, LocIxy,
        LocIxz, LocIyz;


   S.Bounds (u1, u2, v1, v2);

   Standard_Integer NbUGaussgp_Pnts = Min(S.UIntegrationOrder (),
					  math::GaussPointsMax());
   Standard_Integer NbVGaussgp_Pnts = Min(S.VIntegrationOrder (),
					  math::GaussPointsMax());

   Standard_Integer NbGaussgp_Pnts = Max(NbUGaussgp_Pnts, NbVGaussgp_Pnts);

   //Number of Gauss points for the integration
   //on the Face
   math_Vector GaussSPV (1, NbGaussgp_Pnts);
   math_Vector GaussSWV (1, NbGaussgp_Pnts);
   math::GaussPoints  (NbGaussgp_Pnts,GaussSPV);
   math::GaussWeights (NbGaussgp_Pnts,GaussSWV);


   //location point used to compute the inertia
   Standard_Real xloc, yloc, zloc;
   loc.Coord (xloc, yloc, zloc);

   while (D.More()) {

      S.Load(D.Value());
      NbCGaussgp_Pnts =  Min(S.IntegrationOrder (), math::GaussPointsMax());        
      
      math_Vector GaussCP (1, NbCGaussgp_Pnts);
      math_Vector GaussCW (1, NbCGaussgp_Pnts);
      math::GaussPoints  (NbCGaussgp_Pnts,GaussCP);
      math::GaussWeights (NbCGaussgp_Pnts,GaussCW);

      CArea = 0.0;
      CIx = CIy = CIz = CIxx = CIyy = CIzz = CIxy = CIxz = CIyz = 0.0;
      l1 = S.FirstParameter ();
      l2 = S.LastParameter  ();
      lm = 0.5 * (l2 + l1);         
      lr = 0.5 * (l2 - l1);

      Puv = S.Value2d (lm);
      Puv = S.Value2d (lr);

      for (Standard_Integer i = 1; i <= NbCGaussgp_Pnts; i++) {
        l = lm + lr * GaussCP (i);
        S.D12d(l, Puv, Vuv);
        v   = Puv.Y();
        u2  = Puv.X();
        Dul = Vuv.Y();
        Dul *= GaussCW (i);
        um  = 0.5 * (u2 + u1);
        ur  = 0.5 * (u2 - u1);
        LocArea = LocIx  = LocIy  = LocIz = LocIxx = LocIyy = LocIzz = 
        LocIxy  = LocIxz = LocIyz = 0.0;
        for (Standard_Integer j = 1; j <= NbGaussgp_Pnts; j++) {
          u = um + ur * GaussSPV (j);
          S.Normal (u, v, P, VNor);
          ds = VNor.Magnitude();    //normal.Magnitude
          ds = ds * Dul * GaussSWV (j); 
          LocArea +=  ds; 
          P.Coord (x, y, z);
          x      -= xloc;
          y      -= yloc;
          z      -= zloc;
          LocIx  += x * ds;  
          LocIy  += y * ds;
          LocIz  += z * ds;
          LocIxy += x * y * ds;
          LocIyz += y * z * ds;
          LocIxz += x * z * ds;
          x *= x;
          y *= y;
          z *= z;
          LocIxx += (y + z) * ds;
          LocIyy += (x + z) * ds;
          LocIzz += (x + y) * ds;
        }
        CArea += LocArea * ur;
        CIx   += LocIx * ur;
        CIy   += LocIy * ur;
        CIz   += LocIz * ur;
        CIxx  += LocIxx * ur;
        CIyy  += LocIyy * ur;
        CIzz  += LocIzz * ur;
        CIxy  += LocIxy * ur;
        CIxz  += LocIxz * ur;
        CIyz  += LocIyz * ur;
      }
      dim += CArea * lr;
      Ix  += CIx * lr;
      Iy  += CIy * lr;
      Iz  += CIz * lr;
      Ixx += CIxx * lr;
      Iyy += CIyy * lr;
      Izz += CIzz * lr;
      Ixy += CIxy * lr;
      Ixz += CIxz * lr;
      Iyz += CIyz * lr;
      D.Next();
   }
   if (Abs(dim) >= EPS_DIM) {
     Ix /= dim;
     Iy /= dim;
     Iz /= dim;
     g.SetCoord (Ix, Iy, Iz);
   }
   else {
     dim =0.;
     g.SetCoord (0., 0.,0.);
   }
   inertia = gp_Mat (gp_XYZ (Ixx, -Ixy, -Ixz),
		     gp_XYZ (-Ixy, Iyy, -Iyz),
		     gp_XYZ (-Ixz, -Iyz, Izz));
}


 
static void Compute(const Face& S, const gp_Pnt& loc, Standard_Real& dim, gp_Pnt& g, gp_Mat& inertia){
   Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
   dim = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;

   Standard_Real LowerU, UpperU, LowerV, UpperV;
   S.Bounds (LowerU, UpperU, LowerV, UpperV);
   Standard_Integer UOrder = Min(S.UIntegrationOrder (),
				 math::GaussPointsMax());
   Standard_Integer VOrder = Min(S.VIntegrationOrder (),
				 math::GaussPointsMax());   
   gp_Pnt P;          
   gp_Vec VNor;   
   Standard_Real dsi, ds;        
   Standard_Real ur, um, u, vr, vm, v;
   Standard_Real x, y, z; 
   Standard_Real Ixi, Iyi, Izi, Ixxi, Iyyi, Izzi, Ixyi, Ixzi, Iyzi;
   Standard_Real xloc, yloc, zloc;
   loc.Coord (xloc, yloc, zloc);

   Standard_Integer i, j;
   math_Vector GaussPU (1, UOrder);     //gauss points and weights
   math_Vector GaussWU (1, UOrder);
   math_Vector GaussPV (1, VOrder);
   math_Vector GaussWV (1, VOrder);

   //Recuperation des points de Gauss dans le fichier GaussPoints.
   math::GaussPoints  (UOrder,GaussPU);
   math::GaussWeights (UOrder,GaussWU);
   math::GaussPoints  (VOrder,GaussPV);
   math::GaussWeights (VOrder,GaussWV);

   // Calcul des integrales aux points de gauss :
   um = 0.5 * (UpperU + LowerU);
   vm = 0.5 * (UpperV + LowerV);
   ur = 0.5 * (UpperU - LowerU);
   vr = 0.5 * (UpperV - LowerV);

   for (j = 1; j <= VOrder; j++) {
     v = vm + vr * GaussPV (j);
     dsi = Ixi = Iyi = Izi = Ixxi = Iyyi = Izzi = Ixyi = Ixzi = Iyzi = 0.0;

     for (i = 1; i <= UOrder; i++) {
       u = um + ur * GaussPU (i);
       S.Normal (u, v, P, VNor); 
       ds = VNor.Magnitude() * GaussWU (i);
       P.Coord (x, y, z);
       x    -=  xloc;
       y    -=  yloc;
       z    -=  zloc;
       dsi  +=  ds; 
       Ixi  += x * ds;  
       Iyi  += y * ds;
       Izi  += z * ds;
       Ixyi += x * y * ds;
       Iyzi += y * z * ds;
       Ixzi += x * z * ds;
       x    *= x;
       y    *= y;
       z    *= z;
       Ixxi += (y + z) * ds;
       Iyyi += (x + z) * ds;
       Izzi += (x + y) * ds;
     }
     dim  += dsi  * GaussWV (j);
     Ix    += Ixi  * GaussWV (j);
     Iy    += Iyi  * GaussWV (j);
     Iz    += Izi  * GaussWV (j);
     Ixx   += Ixxi * GaussWV (j);
     Iyy   += Iyyi * GaussWV (j);
     Izz   += Izzi * GaussWV (j);
     Ixy   += Ixyi * GaussWV (j);
     Iyz   += Iyzi * GaussWV (j);
     Ixz   += Ixzi * GaussWV (j);
   }
   vr    *= ur;
   Ixx   *= vr;
   Iyy   *= vr;
   Izz   *= vr;
   Ixy   *= vr;
   Ixz   *= vr;
   Iyz   *= vr;
   if (Abs(dim) >= EPS_DIM) {
     Ix    /= dim;
     Iy    /= dim;
     Iz    /= dim;
     dim   *= vr;
     g.SetCoord (Ix, Iy, Iz);
   }
   else {
     dim =0.;
     g.SetCoord (0.,0.,0.);
   }
   inertia = gp_Mat (gp_XYZ (Ixx, -Ixy, -Ixz),
		     gp_XYZ (-Ixy, Iyy, -Iyz),
		     gp_XYZ (-Ixz, -Iyz, Izz));
}

GProp_SGProps::GProp_SGProps(){}

GProp_SGProps::GProp_SGProps (const Face&   S,
			      const gp_Pnt& SLocation
			      ) 
{
   SetLocation(SLocation);
   Perform(S);
}

GProp_SGProps::GProp_SGProps (Face&   S,
                              Domain& D,
			      const gp_Pnt& SLocation
			      ) 
{
   SetLocation(SLocation);
   Perform(S,D);
}

GProp_SGProps::GProp_SGProps(Face& S, const gp_Pnt& SLocation, const Standard_Real Eps){
  SetLocation(SLocation);
  Perform(S, Eps);
}

GProp_SGProps::GProp_SGProps(Face& S, Domain& D, const gp_Pnt& SLocation, const Standard_Real Eps){
  SetLocation(SLocation);
  Perform(S, D, Eps);
}

void GProp_SGProps::SetLocation(const gp_Pnt& SLocation){
  loc = SLocation;
}

void GProp_SGProps::Perform(const Face& S){
  Compute(S,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

void GProp_SGProps::Perform(Face& S, Domain& D){
  Compute(S,D,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

Standard_Real GProp_SGProps::Perform(Face& S, const Standard_Real Eps){
  return myEpsilon = Compute(S,loc,dim,g,inertia,Eps);
}

Standard_Real GProp_SGProps::Perform(Face& S, Domain& D, const Standard_Real Eps){
  return myEpsilon = Compute(S,D,loc,dim,g,inertia,Eps);
}


Standard_Real GProp_SGProps::GetEpsilon(){
  return myEpsilon;
}