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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Convert_SphereToBSplineSurface_HeaderFile
#define _Convert_SphereToBSplineSurface_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Convert_ElementarySurfaceToBSplineSurface_HeaderFile
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Standard_DomainError;
class gp_Sphere;
//! This algorithm converts a bounded Sphere into a rational <br>
//! B-spline surface. The sphere is a Sphere from package gp. <br>
//! The parametrization of the sphere is <br>
//! P (U, V) = Loc + Radius * Sin(V) * Zdir + <br>
//! Radius * Cos(V) * (Cos(U)*Xdir + Sin(U)*Ydir) <br>
//! where Loc is the center of the sphere Xdir, Ydir and Zdir are the <br>
//! normalized directions of the local cartesian coordinate system of <br>
//! the sphere. The parametrization range is U [0, 2PI] and <br>
//! V [-PI/2, PI/2]. <br>
//! KeyWords : <br>
//! Convert, Sphere, BSplineSurface. <br>
class Convert_SphereToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! The equivalent B-spline surface as the same orientation as the <br>
//! sphere in the U and V parametric directions. <br>
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi <br>
//! Raised if V1 = V2. <br>
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph,const Standard_Real U1,const Standard_Real U2,const Standard_Real V1,const Standard_Real V2);
//! The equivalent B-spline surface as the same orientation <br>
//! as the sphere in the U and V parametric directions. <br>
//! Raised if UTrim = True and Param1 = Param2 or <br>
//! Param1 = Param2 + 2.0 * Pi <br>
//! Raised if UTrim = False and Param1 = Param2 <br>
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph,const Standard_Real Param1,const Standard_Real Param2,const Standard_Boolean UTrim = Standard_True);
//! The equivalent B-spline surface as the same orientation <br>
//! as the sphere in the U and V parametric directions. <br>
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph);
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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