// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Convert_SphereToBSplineSurface_HeaderFile #define _Convert_SphereToBSplineSurface_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Convert_ElementarySurfaceToBSplineSurface_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Standard_DomainError; class gp_Sphere; //! This algorithm converts a bounded Sphere into a rational
//! B-spline surface. The sphere is a Sphere from package gp.
//! The parametrization of the sphere is
//! P (U, V) = Loc + Radius * Sin(V) * Zdir +
//! Radius * Cos(V) * (Cos(U)*Xdir + Sin(U)*Ydir)
//! where Loc is the center of the sphere Xdir, Ydir and Zdir are the
//! normalized directions of the local cartesian coordinate system of
//! the sphere. The parametrization range is U [0, 2PI] and
//! V [-PI/2, PI/2].
//! KeyWords :
//! Convert, Sphere, BSplineSurface.
class Convert_SphereToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! The equivalent B-spline surface as the same orientation as the
//! sphere in the U and V parametric directions.
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi
//! Raised if V1 = V2.
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph,const Standard_Real U1,const Standard_Real U2,const Standard_Real V1,const Standard_Real V2); //! The equivalent B-spline surface as the same orientation
//! as the sphere in the U and V parametric directions.
//! Raised if UTrim = True and Param1 = Param2 or
//! Param1 = Param2 + 2.0 * Pi
//! Raised if UTrim = False and Param1 = Param2
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph,const Standard_Real Param1,const Standard_Real Param2,const Standard_Boolean UTrim = Standard_True); //! The equivalent B-spline surface as the same orientation
//! as the sphere in the U and V parametric directions.
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph); protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif