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#include <StdFail_UndefinedDerivative.hxx>
inline void Contap_SurfFunction::Set(const gp_Pnt& Eye)
{
myType = Contap_ContourPrs; // pers
myEye = Eye;
myAng = 0.;
}
inline void Contap_SurfFunction::Set(const gp_Dir& Direction)
{
myType = Contap_ContourStd; // Contour app
myDir = Direction;
myAng = 0.;
}
inline void Contap_SurfFunction::Set(const gp_Dir& Direction,
const Standard_Real Angle)
{
myType = Contap_DraftStd; // Contour vu
myDir = Direction;
myAng = Angle;
myCosAng = Cos(PI/2.+Angle);
}
inline void Contap_SurfFunction::Set(const gp_Pnt& Eye,
const Standard_Real Angle)
{
myType = Contap_DraftPrs; // Contour vu "conique"...
myEye = Eye;
myAng = Angle;
myCosAng = Cos(PI/2.+Angle);
}
inline void Contap_SurfFunction::Set(const Standard_Real Tolerance)
{
tol = Max(Tolerance, 1.e-12);
}
inline const gp_Pnt& Contap_SurfFunction::Point () const
{
return solpt;
}
inline Standard_Real Contap_SurfFunction::Root () const
{
return valf;
}
inline Standard_Real Contap_SurfFunction::Tolerance () const
{
return tol;
}
inline const gp_Vec& Contap_SurfFunction::Direction3d()
{
if (IsTangent()) StdFail_UndefinedDerivative::Raise();
return d3d;
}
inline const gp_Dir2d& Contap_SurfFunction::Direction2d()
{
if (IsTangent()) StdFail_UndefinedDerivative::Raise();
return d2d;
}
inline const TheSurface& Contap_SurfFunction::Surface() const
{
return mySurf;
}
inline const gp_Pnt& Contap_SurfFunction::Eye() const
{
return myEye;
}
inline const gp_Dir& Contap_SurfFunction::Direction() const
{
return myDir;
}
inline Standard_Real Contap_SurfFunction::Angle () const
{
return myAng;
}
inline Contap_TFunction Contap_SurfFunction::FunctionType () const
{
return myType;
}
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