#include inline void Contap_SurfFunction::Set(const gp_Pnt& Eye) { myType = Contap_ContourPrs; // pers myEye = Eye; myAng = 0.; } inline void Contap_SurfFunction::Set(const gp_Dir& Direction) { myType = Contap_ContourStd; // Contour app myDir = Direction; myAng = 0.; } inline void Contap_SurfFunction::Set(const gp_Dir& Direction, const Standard_Real Angle) { myType = Contap_DraftStd; // Contour vu myDir = Direction; myAng = Angle; myCosAng = Cos(PI/2.+Angle); } inline void Contap_SurfFunction::Set(const gp_Pnt& Eye, const Standard_Real Angle) { myType = Contap_DraftPrs; // Contour vu "conique"... myEye = Eye; myAng = Angle; myCosAng = Cos(PI/2.+Angle); } inline void Contap_SurfFunction::Set(const Standard_Real Tolerance) { tol = Max(Tolerance, 1.e-12); } inline const gp_Pnt& Contap_SurfFunction::Point () const { return solpt; } inline Standard_Real Contap_SurfFunction::Root () const { return valf; } inline Standard_Real Contap_SurfFunction::Tolerance () const { return tol; } inline const gp_Vec& Contap_SurfFunction::Direction3d() { if (IsTangent()) StdFail_UndefinedDerivative::Raise(); return d3d; } inline const gp_Dir2d& Contap_SurfFunction::Direction2d() { if (IsTangent()) StdFail_UndefinedDerivative::Raise(); return d2d; } inline const TheSurface& Contap_SurfFunction::Surface() const { return mySurf; } inline const gp_Pnt& Contap_SurfFunction::Eye() const { return myEye; } inline const gp_Dir& Contap_SurfFunction::Direction() const { return myDir; } inline Standard_Real Contap_SurfFunction::Angle () const { return myAng; } inline Contap_TFunction Contap_SurfFunction::FunctionType () const { return myType; }