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path: root/inc/BndLib_AddSurface.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BndLib_AddSurface_HeaderFile
#define _BndLib_AddSurface_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Adaptor3d_Surface;
class Bnd_Box;


//! computes the box from a surface <br>
//! Functions to add a surface to a bounding box. <br>
//!  The surface is defined from a Geom surface. <br>
class BndLib_AddSurface  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Adds to the bounding box B the surface S <br>
//! B is then enlarged by the tolerance value Tol. <br>
//! Note: depending on the type of curve, one of the following <br>
//! representations of the surface S is used to include it in the bounding box B: <br>
//! -   an exact representation if S is built from a plane, a <br>
//!   cylinder, a cone, a sphere or a torus, <br>
//! -   the poles of the surface if S is built from a Bezier <br>
//!   surface or a BSpline surface, <br>
//! -   the points of an approximation of the surface S in <br>
//!   cases other than offset surfaces; <br>
//! -   in the case of an offset surface, the basis surface is first <br>
//!   included according to the previous rules; then the <br>
//!   bounding box is enlarged by the offset value. <br>
//!   Warning <br>
//! Do not use these functions to add a non-finite surface to <br>
//! the bounding box B. <br>
//! If UMin, UMax, VMin or VMax is an infinite value B will become WholeSpace. <br>
//! S is an adapted surface, that is, an object which is an interface between: <br>
//! -   the services provided by a surface from the package Geom <br>
//! -   and those required of the surface by the computation algorithm. <br>
//!   The adapted surface is created in the following way: <br>
//!    Handle(Geom_Surface) mysurface = ... ; <br>
//!    GeomAdaptor_Surface S(mysurface); <br>
//! The bounding box B is then enlarged by adding this surface: <br>
//!    Bnd_Box B; <br>
//! // ... <br>
//!    Standard_Real Tol = ... ; <br>
//!    AddSurface::Add ( S, Tol, B ); <br>
  Standard_EXPORT   static  void Add(const Adaptor3d_Surface& S,const Standard_Real Tol,Bnd_Box& B) ;
  //! Adds to the bounding box B the surface S <br>
//! the patch of the surface S limited in the u parametric <br>
//!   direction by the two parameter values UMin, UMax, and <br>
//!   in the v parametric direction by the two parameter <br>
//!   values VMin, VMax. <br>
//! Note: depending on the type of curve, one of the following <br>
//! representations of the surface S is used to include it in the bounding box B: <br>
//! -   an exact representation if S is built from a plane, a <br>
//!   cylinder, a cone, a sphere or a torus, <br>
//! -   the poles of the surface if S is built from a Bezier <br>
//!   surface or a BSpline surface, <br>
//! -   the points of an approximation of the surface S in <br>
//!   cases other than offset surfaces; <br>
//! -   in the case of an offset surface, the basis surface is first <br>
//!   included according to the previous rules; then the <br>
//!   bounding box is enlarged by the offset value. <br>
//!   Warning <br>
//! Do not use these functions to add a non-finite surface to <br>
//! the bounding box B. <br>
//! If UMin, UMax, VMin or VMax is an infinite value B will become WholeSpace. <br>
//! S is an adapted surface, that is, an object which is an interface between: <br>
//! -   the services provided by a surface from the package Geom <br>
//! -   and those required of the surface by the computation algorithm. <br>
//!   The adapted surface is created in the following way: <br>
//!    Handle(Geom_Surface) mysurface = ... ; <br>
//!    GeomAdaptor_Surface S(mysurface); <br>
//! The bounding box B is then enlarged by adding this surface: <br>
//!    Bnd_Box B; <br>
//! // ... <br>
//!    Standard_Real Tol = ... ; <br>
//!    AddSurface::Add ( S, Tol, B ); <br>
  Standard_EXPORT   static  void Add(const Adaptor3d_Surface& S,const Standard_Real UMin,const Standard_Real UMax,const Standard_Real VMin,const Standard_Real VMax,const Standard_Real Tol,Bnd_Box& B) ;





protected:





private:





};





// other Inline functions and methods (like "C++: function call" methods)


#endif