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#include <Blend_SequenceOfPoint.hxx>
#include <Standard_DomainError.hxx>


inline void Blend_Line::Append(const Blend_Point& P)
{
  seqpt.Append(P);
}

inline void Blend_Line::Prepend(const Blend_Point& P)
{
  seqpt.Prepend(P);
}

inline void Blend_Line::InsertBefore(const Standard_Integer Index,
				    const Blend_Point& P) 
{
  seqpt.InsertBefore(Index, P);
}

inline void Blend_Line::Remove(const Standard_Integer FromIndex,
			       const Standard_Integer ToIndex)
{
  seqpt.Remove(FromIndex,ToIndex);
}

inline void Blend_Line::SetStartPoints(const TheExtremity& StartPtOnS1,
				       const TheExtremity& StartPtOnS2)

{
  stp1  = StartPtOnS1;
  stp2  = StartPtOnS2;
}

inline void Blend_Line::SetEndPoints(const TheExtremity& EndPtOnS1,
				     const TheExtremity& EndPtOnS2)

{
  endp1 = EndPtOnS1;
  endp2 = EndPtOnS2;
}

inline Standard_Integer Blend_Line::NbPoints () const
{
  return seqpt.Length();
}

inline const Blend_Point& Blend_Line::Point(const Standard_Integer Index) const
{
  return seqpt(Index);
}

inline IntSurf_TypeTrans Blend_Line::TransitionOnS1 () const
{
  if (!hass1) {Standard_DomainError::Raise();}
  return tras1;
}

inline IntSurf_TypeTrans Blend_Line::TransitionOnS2 () const
{
  if (!hass2) {Standard_DomainError::Raise();}
  return tras2;
}

inline const TheExtremity& Blend_Line::StartPointOnFirst() const
{
  return stp1;
}

inline const TheExtremity& Blend_Line::StartPointOnSecond() const
{
  return stp2;
}

inline const TheExtremity& Blend_Line::EndPointOnFirst() const
{
  return endp1;
}

inline const TheExtremity& Blend_Line::EndPointOnSecond() const
{
  return endp2;
}

inline IntSurf_TypeTrans Blend_Line::TransitionOnS () const
{
  if (!hass1) {Standard_DomainError::Raise();}
  return tras1;
}