#include #include inline void Blend_Line::Append(const Blend_Point& P) { seqpt.Append(P); } inline void Blend_Line::Prepend(const Blend_Point& P) { seqpt.Prepend(P); } inline void Blend_Line::InsertBefore(const Standard_Integer Index, const Blend_Point& P) { seqpt.InsertBefore(Index, P); } inline void Blend_Line::Remove(const Standard_Integer FromIndex, const Standard_Integer ToIndex) { seqpt.Remove(FromIndex,ToIndex); } inline void Blend_Line::SetStartPoints(const TheExtremity& StartPtOnS1, const TheExtremity& StartPtOnS2) { stp1 = StartPtOnS1; stp2 = StartPtOnS2; } inline void Blend_Line::SetEndPoints(const TheExtremity& EndPtOnS1, const TheExtremity& EndPtOnS2) { endp1 = EndPtOnS1; endp2 = EndPtOnS2; } inline Standard_Integer Blend_Line::NbPoints () const { return seqpt.Length(); } inline const Blend_Point& Blend_Line::Point(const Standard_Integer Index) const { return seqpt(Index); } inline IntSurf_TypeTrans Blend_Line::TransitionOnS1 () const { if (!hass1) {Standard_DomainError::Raise();} return tras1; } inline IntSurf_TypeTrans Blend_Line::TransitionOnS2 () const { if (!hass2) {Standard_DomainError::Raise();} return tras2; } inline const TheExtremity& Blend_Line::StartPointOnFirst() const { return stp1; } inline const TheExtremity& Blend_Line::StartPointOnSecond() const { return stp2; } inline const TheExtremity& Blend_Line::EndPointOnFirst() const { return endp1; } inline const TheExtremity& Blend_Line::EndPointOnSecond() const { return endp2; } inline IntSurf_TypeTrans Blend_Line::TransitionOnS () const { if (!hass1) {Standard_DomainError::Raise();} return tras1; }