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Blend_Line::Blend_Line ():
  tras1(IntSurf_Undecided),tras2(IntSurf_Undecided),
  hass1(Standard_False),hass2(Standard_False)
{}


void Blend_Line::Clear ()
{
  seqpt.Clear();
  hass1 = Standard_False;
  hass2 = Standard_False;
  tras1 = IntSurf_Undecided;
  tras2 = IntSurf_Undecided;
}

void Blend_Line::Set(const IntSurf_TypeTrans TranS1,
			    const IntSurf_TypeTrans TranS2)
{
  hass1 = Standard_True;
  hass2 = Standard_True;
  tras1 = TranS1;
  tras2 = TranS2;
}

void Blend_Line::Set(const IntSurf_TypeTrans Trans)
{
  hass1 = Standard_True;
  hass2 = Standard_False;
  tras1 = Trans;
}