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Blend_Line::Blend_Line ():
tras1(IntSurf_Undecided),tras2(IntSurf_Undecided),
hass1(Standard_False),hass2(Standard_False)
{}
void Blend_Line::Clear ()
{
seqpt.Clear();
hass1 = Standard_False;
hass2 = Standard_False;
tras1 = IntSurf_Undecided;
tras2 = IntSurf_Undecided;
}
void Blend_Line::Set(const IntSurf_TypeTrans TranS1,
const IntSurf_TypeTrans TranS2)
{
hass1 = Standard_True;
hass2 = Standard_True;
tras1 = TranS1;
tras2 = TranS2;
}
void Blend_Line::Set(const IntSurf_TypeTrans Trans)
{
hass1 = Standard_True;
hass2 = Standard_False;
tras1 = Trans;
}
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