Blend_Line::Blend_Line (): tras1(IntSurf_Undecided),tras2(IntSurf_Undecided), hass1(Standard_False),hass2(Standard_False) {} void Blend_Line::Clear () { seqpt.Clear(); hass1 = Standard_False; hass2 = Standard_False; tras1 = IntSurf_Undecided; tras2 = IntSurf_Undecided; } void Blend_Line::Set(const IntSurf_TypeTrans TranS1, const IntSurf_TypeTrans TranS2) { hass1 = Standard_True; hass2 = Standard_True; tras1 = TranS1; tras2 = TranS2; } void Blend_Line::Set(const IntSurf_TypeTrans Trans) { hass1 = Standard_True; hass2 = Standard_False; tras1 = Trans; }