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// File: Graphic3d_Texture1Dsegment.cxx
// Created: Mon Jul 28 17:58:46 1997
// Author: Pierre CHALAMET
// <pct@sgi93>
#include <Graphic3d_Texture1Dsegment.ixx>
#include <Graphic3d_TypeOfTextureMode.hxx>
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName)
: Graphic3d_Texture1D(SM, FileName, Graphic3d_TOT_1D)
{
MyCInitTexture.doModulate = 0;
MyCInitTexture.doRepeat = 1;
MyCInitTexture.Mode = (int)Graphic3d_TOTM_OBJECT;
MyCInitTexture.doLinear = 0;
MyCInitTexture.sx = 1.0F;
MyCInitTexture.sy = 1.0F;
MyCInitTexture.tx = 0.0F;
MyCInitTexture.ty = 0.0F;
MyCInitTexture.angle = 0.0F;
MyCInitTexture.sparams[0] = 0.0F;
MyCInitTexture.sparams[1] = 0.0F;
MyCInitTexture.sparams[2] = 1.0F;
MyCInitTexture.sparams[3] = 0.0F;
MyCInitTexture.tparams[0] = 0.0F;
MyCInitTexture.tparams[1] = 0.0F;
MyCInitTexture.tparams[2] = 0.0F;
MyCInitTexture.tparams[3] = 0.0F;
Update();
}
Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D NOT)
: Graphic3d_Texture1D(SM, NOT, Graphic3d_TOT_1D)
{
MyCInitTexture.doModulate = 0;
MyCInitTexture.doRepeat = 1;
MyCInitTexture.Mode = (int)Graphic3d_TOTM_OBJECT;
MyCInitTexture.doLinear = 0;
MyCInitTexture.sx = 1.0F;
MyCInitTexture.sy = 1.0F;
MyCInitTexture.tx = 0.0F;
MyCInitTexture.ty = 0.0F;
MyCInitTexture.angle = 0.0F;
MyCInitTexture.sparams[0] = 0.0F;
MyCInitTexture.sparams[1] = 0.0F;
MyCInitTexture.sparams[2] = 1.0F;
MyCInitTexture.sparams[3] = 0.0F;
MyCInitTexture.tparams[0] = 0.0F;
MyCInitTexture.tparams[1] = 0.0F;
MyCInitTexture.tparams[2] = 0.0F;
MyCInitTexture.tparams[3] = 0.0F;
Update();
}
void Graphic3d_Texture1Dsegment::SetSegment(const Standard_ShortReal X1,const Standard_ShortReal Y1,const Standard_ShortReal Z1,const Standard_ShortReal X2,const Standard_ShortReal Y2,const Standard_ShortReal Z2)
{
Standard_ShortReal sq_norme;
MyX1 = X1;
MyY1 = Y1;
MyZ1 = Z1;
MyX2 = X2;
MyY2 = Y2;
MyZ2 = Z2;
MyCInitTexture.sparams[0] = X2-X1;
MyCInitTexture.sparams[1] = Y2-Y1;
MyCInitTexture.sparams[2] = Z2-Z1;
sq_norme = MyCInitTexture.sparams[0]*MyCInitTexture.sparams[0]
+ MyCInitTexture.sparams[1]*MyCInitTexture.sparams[1]
+ MyCInitTexture.sparams[2]*MyCInitTexture.sparams[2];
MyCInitTexture.sparams[0] /= sq_norme;
MyCInitTexture.sparams[1] /= sq_norme;
MyCInitTexture.sparams[2] /= sq_norme;
MyCInitTexture.sparams[3] = - MyCInitTexture.sparams[0]*X1
- MyCInitTexture.sparams[1]*Y1
- MyCInitTexture.sparams[2]*Z1;
Update();
}
void Graphic3d_Texture1Dsegment::Segment(Standard_ShortReal& X1,Standard_ShortReal& Y1,Standard_ShortReal& Z1,Standard_ShortReal& X2,Standard_ShortReal& Y2,Standard_ShortReal& Z2) const
{
X1 = MyX1;
Y1 = MyY1;
Z1 = MyZ1;
X2 = MyX2;
Y2 = MyY2;
Z2 = MyZ2;
}
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