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// File gp_Pnt.lxx  , JCV 03/06/90
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
// JCV 06/12/90 Modif introduction des classes XYZ Mat dans le package gp
// Modif DPF 23/06/93 Ajout fonction Coord pour genericite 2d 3d

#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>

inline gp_Pnt::gp_Pnt() { }

inline gp_Pnt::gp_Pnt (const gp_XYZ& Coordinates) : coord (Coordinates)
{ }

inline gp_Pnt::gp_Pnt (const Standard_Real Xp,
		       const Standard_Real Yp,
		       const Standard_Real Zp) : coord(Xp, Yp,Zp)
{ }

inline void gp_Pnt::SetCoord (const Standard_Integer Index,
			      const Standard_Real Xi)
{ coord.SetCoord (Index, Xi); }

inline void gp_Pnt::SetCoord (const Standard_Real Xp, 
			      const Standard_Real Yp, 
			      const Standard_Real Zp) {
  coord.SetCoord (Xp, Yp, Zp);
}

inline void gp_Pnt::SetX (const Standard_Real X)
{ coord.SetX (X); }

inline void gp_Pnt::SetY (const Standard_Real Y)
{ coord.SetY (Y); }

inline void gp_Pnt::SetZ (const Standard_Real Z)
{ coord.SetZ (Z); }

inline void gp_Pnt::SetXYZ (const gp_XYZ& Coordinates) 
{ coord = Coordinates; }

inline Standard_Real gp_Pnt::Coord (const Standard_Integer Index) const
{ return coord.Coord(Index); }

inline void gp_Pnt::Coord (Standard_Real& Xp, 
			   Standard_Real& Yp, 
			   Standard_Real& Zp) const { 
			     coord.Coord (Xp, Yp, Zp);
			   }

inline Standard_Real gp_Pnt::X() const
{ return coord.X(); }

inline Standard_Real gp_Pnt::Y() const
{ return coord.Y(); }

inline Standard_Real gp_Pnt::Z() const
{ return coord.Z(); }

inline const gp_XYZ& gp_Pnt::XYZ () const
{ return coord; }

inline const gp_XYZ& gp_Pnt::Coord () const
{ return coord; }

inline gp_XYZ& gp_Pnt::ChangeCoord ()
{ return coord; }

inline void gp_Pnt::BaryCenter(const Standard_Real A,
			       const gp_Pnt& P,
			       const Standard_Real B)
{
  coord.SetLinearForm(A,coord,B,P.coord);
  coord.Divide(A + B);
}

inline Standard_Boolean gp_Pnt::IsEqual
(const gp_Pnt& Other,
 const Standard_Real LinearTolerance) const
{ return Distance (Other) <= LinearTolerance; }

inline Standard_Real gp_Pnt::Distance (const gp_Pnt& Other) const
{
  Standard_Real d=0,dd;
  const gp_XYZ& XYZ = Other.coord;
  dd = coord.X(); dd -= XYZ.X(); dd *= dd; d += dd;
  dd = coord.Y(); dd -= XYZ.Y(); dd *= dd; d += dd;
  dd = coord.Z(); dd -= XYZ.Z(); dd *= dd; d += dd;
  return(sqrt(d));
}

inline Standard_Real gp_Pnt::SquareDistance (const gp_Pnt& Other) const
{
  Standard_Real d=0,dd;
  const gp_XYZ& XYZ = Other.coord;
  dd = coord.X(); dd -= XYZ.X(); dd *= dd; d += dd;
  dd = coord.Y(); dd -= XYZ.Y(); dd *= dd; d += dd;
  dd = coord.Z(); dd -= XYZ.Z(); dd *= dd; d += dd;
  return(d);
}

inline void gp_Pnt::Rotate (const gp_Ax1& A1,
			    const Standard_Real Ang)
{
  gp_Trsf T;
  T.SetRotation (A1, Ang);
  T.Transforms  (coord);
}

inline gp_Pnt gp_Pnt::Rotated (const gp_Ax1& A1,
			       const Standard_Real Ang) const
{
  gp_Pnt P = *this;
  P.Rotate (A1, Ang);
  return P;
}

inline void gp_Pnt::Scale (const gp_Pnt& P,
			   const Standard_Real S)
{
  gp_XYZ XYZ = P.coord;
  XYZ.Multiply (1.0 - S);
  coord.Multiply (S);
  coord.Add      (XYZ);
}

inline gp_Pnt gp_Pnt::Scaled (const gp_Pnt& P,
			      const Standard_Real S)  const
{
  gp_Pnt Pres = *this;
  Pres.Scale (P, S);
  return Pres;
}

inline gp_Pnt gp_Pnt::Transformed (const gp_Trsf& T) const
{
  gp_Pnt P = *this;
  P.Transform (T);
  return P;
}

inline void gp_Pnt::Translate (const gp_Vec& V)
{ coord.Add (V.XYZ()); }

inline gp_Pnt gp_Pnt::Translated (const gp_Vec& V) const
{
  gp_Pnt P = *this;
  P.coord.Add (V.XYZ());
  return P;
}

inline void gp_Pnt::Translate (const gp_Pnt& P1,
			       const gp_Pnt& P2)
{
  coord.Add      (P2.coord);
  coord.Subtract (P1.coord);
}               

inline gp_Pnt gp_Pnt::Translated (const gp_Pnt& P1,
				  const gp_Pnt& P2) const
{
  gp_Pnt P = *this;
  P.Translate (P1 , P2);
  return P;
}