summaryrefslogtreecommitdiff
path: root/inc/gp_Lin2d.lxx
blob: 7385f6ff48b3bed4ed03707a0330936b87598923 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154


inline gp_Lin2d::gp_Lin2d ()
{ }

inline gp_Lin2d::gp_Lin2d (const gp_Ax2d& A) : pos(A)
{ }

inline gp_Lin2d::gp_Lin2d (const gp_Pnt2d& P,
			   const gp_Dir2d& V) : pos(P, V)
{ }

inline void gp_Lin2d::Reverse()
{ pos.Reverse(); }

inline gp_Lin2d gp_Lin2d::Reversed() const
{ 
  gp_Lin2d L = *this;
  L.pos.Reverse ();
  return L;
}

inline void gp_Lin2d::SetDirection (const gp_Dir2d& V)
{ pos.SetDirection (V); }

inline void gp_Lin2d::SetLocation (const gp_Pnt2d& P)
{ pos.SetLocation (P); }

inline void gp_Lin2d::SetPosition (const gp_Ax2d& A)
{ pos = A; }

inline void gp_Lin2d::Coefficients (Standard_Real& A,
				    Standard_Real& B,
				    Standard_Real& C) const
{
  A =   pos.Direction().Y();
  B = - pos.Direction().X();
  C = -(A * pos.Location().X() + B * pos.Location().Y());
}

inline const gp_Dir2d& gp_Lin2d::Direction() const
{ return pos.Direction(); }

inline const gp_Pnt2d& gp_Lin2d::Location() const
{ return pos.Location(); }

inline    const gp_Ax2d& gp_Lin2d::Position() const
{ return pos; }

inline Standard_Real gp_Lin2d::Angle (const gp_Lin2d& Other) const
{ return pos.Direction().Angle (Other.pos.Direction()); }

inline Standard_Boolean gp_Lin2d::Contains
(const gp_Pnt2d& P,
 const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }

inline Standard_Real gp_Lin2d::Distance (const gp_Pnt2d& P) const
{
  gp_XY Coord = P.XY();
  Coord.Subtract ((pos.Location()).XY());
  Standard_Real val = Coord.Crossed (pos.Direction().XY());
  if (val < 0) val = - val;
  return val;
}

inline Standard_Real gp_Lin2d::Distance (const gp_Lin2d& Other) const
{
  Standard_Real D = 0.0;
  if (pos.IsParallel (Other.pos, gp::Resolution())) 
    D = Other.Distance(pos.Location());
  return D;
}

inline Standard_Real gp_Lin2d::SquareDistance (const gp_Pnt2d& P) const
{
  gp_XY Coord = P.XY();
  Coord.Subtract ((pos.Location()).XY());
  Standard_Real D = Coord.Crossed (pos.Direction().XY());
  return D * D;
}

inline Standard_Real gp_Lin2d::SquareDistance (const gp_Lin2d& Other) const
{
  Standard_Real D = 0.0;
  if (pos.IsParallel (Other.pos, gp::Resolution())) { 
    D = Other.Distance(pos.Location());
    D *= D;return D * D;
  }
  return D;
}

inline gp_Lin2d gp_Lin2d::Normal (const gp_Pnt2d& P) const
{            
  return gp_Lin2d
    (gp_Ax2d
     (P,gp_Dir2d
      (-(pos.Direction().Y()), pos.Direction().X())));
}

inline void gp_Lin2d::Rotate (const gp_Pnt2d& P, const Standard_Real Ang)
{ pos.Rotate (P, Ang); }

inline gp_Lin2d gp_Lin2d::Rotated (const gp_Pnt2d& P,
				   const Standard_Real Ang) const
{
  gp_Lin2d L = *this;
  L.pos.Rotate (P, Ang);
  return L;
}

inline void gp_Lin2d::Scale (const gp_Pnt2d& P, const Standard_Real S)
{ pos.Scale(P, S);  }

inline gp_Lin2d gp_Lin2d::Scaled (const gp_Pnt2d& P,
				  const Standard_Real S) const
{
  gp_Lin2d L = *this;
  L.pos.Scale(P, S);
  return L;
}

inline void gp_Lin2d::Transform (const gp_Trsf2d& T)
{ pos.Transform(T); }

inline gp_Lin2d gp_Lin2d::Transformed (const gp_Trsf2d& T) const
{
  gp_Lin2d L = *this;
  L.pos.Transform(T);
  return L;
}

inline void gp_Lin2d::Translate (const gp_Vec2d& V)
{ pos.Translate(V); }

inline gp_Lin2d gp_Lin2d::Translated (const gp_Vec2d& V) const
{
  gp_Lin2d L = *this;
  L.pos.Translate(V); 
  return L;
}

inline void gp_Lin2d::Translate (const gp_Pnt2d& P1,
				 const gp_Pnt2d& P2)
{ pos.Translate(P1, P2); }                 

inline gp_Lin2d gp_Lin2d::Translated (const gp_Pnt2d& P1,
				      const gp_Pnt2d& P2) const
{
  gp_Lin2d L = *this;
  L.pos.Translate (gp_Vec2d(P1, P2));
  return L;
}