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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Texture2_HeaderFile
#define _Vrml_Texture2_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _TCollection_AsciiString_HeaderFile
#include <TCollection_AsciiString.hxx>
#endif
#ifndef _Handle_Vrml_SFImage_HeaderFile
#include <Handle_Vrml_SFImage.hxx>
#endif
#ifndef _Vrml_Texture2Wrap_HeaderFile
#include <Vrml_Texture2Wrap.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Vrml_SFImage;
class TCollection_AsciiString;
//! defines a Texture2 node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! This property node defines a texture map and parameters for that map <br>
//! The texture can be read from the URL specified by the filename field. <br>
//! To turn off texturing, set the filename field to an empty string (""). <br>
//! Textures can alsobe specified inline by setting the image field <br>
//! to contain the texture data. <br>
//! By default : <br>
//! myFilename ("") <br>
//! myImage (0 0 0) <br>
//! myWrapS (Vrml_REPEAT) <br>
//! myWrapT (Vrml_REPEAT) <br>
class Vrml_Texture2 {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_Texture2();
Standard_EXPORT Vrml_Texture2(const TCollection_AsciiString& aFilename,const Handle(Vrml_SFImage)& aImage,const Vrml_Texture2Wrap aWrapS,const Vrml_Texture2Wrap aWrapT);
Standard_EXPORT void SetFilename(const TCollection_AsciiString& aFilename) ;
Standard_EXPORT TCollection_AsciiString Filename() const;
Standard_EXPORT void SetImage(const Handle(Vrml_SFImage)& aImage) ;
Standard_EXPORT Handle_Vrml_SFImage Image() const;
Standard_EXPORT void SetWrapS(const Vrml_Texture2Wrap aWrapS) ;
Standard_EXPORT Vrml_Texture2Wrap WrapS() const;
Standard_EXPORT void SetWrapT(const Vrml_Texture2Wrap aWrapT) ;
Standard_EXPORT Vrml_Texture2Wrap WrapT() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
TCollection_AsciiString myFilename;
Handle_Vrml_SFImage myImage;
Vrml_Texture2Wrap myWrapS;
Vrml_Texture2Wrap myWrapT;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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