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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Sphere_HeaderFile
#define _Vrml_Sphere_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif


//! defines a Sphere node of VRML specifying geometry shapes. <br>
//! This  node  represents  a  sphere. <br>
//! By  default ,  the  sphere  is  centred  at  (0,0,0) and  has  a  radius  of  1. <br>
class Vrml_Sphere  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Vrml_Sphere(const Standard_Real aRadius = 1);
  
  Standard_EXPORT     void SetRadius(const Standard_Real aRadius) ;
  
  Standard_EXPORT     Standard_Real Radius() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;





protected:





private:



Standard_Real myRadius;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif