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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Normal_HeaderFile
#define _Vrml_Normal_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_Normal_HeaderFile
#include <Handle_Vrml_Normal.hxx>
#endif

#ifndef _Handle_TColgp_HArray1OfVec_HeaderFile
#include <Handle_TColgp_HArray1OfVec.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColgp_HArray1OfVec;


//! defines a Normal node of VRML specifying properties of geometry <br>
//!          and its appearance. <br>
//!  This node defines a set of 3D surface normal vectors to be used by vertex-based shape <br>
//!  nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This <br>
//!  node does not produce a visible result during rendering; it simply replaces the current <br>
//!  normals in the rendering state for subsequent nodes to use. This node contains one <br>
//!  multiple-valued field that contains the normal vectors. <br>
class Vrml_Normal : public MMgt_TShared {

public:

  
  Standard_EXPORT   Vrml_Normal(const Handle(TColgp_HArray1OfVec)& aVector);
  
  Standard_EXPORT   Vrml_Normal();
  
  Standard_EXPORT     void SetVector(const Handle(TColgp_HArray1OfVec)& aVector) ;
  
  Standard_EXPORT     Handle_TColgp_HArray1OfVec Vector() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;




  DEFINE_STANDARD_RTTI(Vrml_Normal)

protected:




private: 


Handle_TColgp_HArray1OfVec myVector;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif