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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Normal_HeaderFile
#define _Vrml_Normal_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_Normal_HeaderFile
#include <Handle_Vrml_Normal.hxx>
#endif
#ifndef _Handle_TColgp_HArray1OfVec_HeaderFile
#include <Handle_TColgp_HArray1OfVec.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColgp_HArray1OfVec;
//! defines a Normal node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! This node defines a set of 3D surface normal vectors to be used by vertex-based shape <br>
//! nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This <br>
//! node does not produce a visible result during rendering; it simply replaces the current <br>
//! normals in the rendering state for subsequent nodes to use. This node contains one <br>
//! multiple-valued field that contains the normal vectors. <br>
class Vrml_Normal : public MMgt_TShared {
public:
Standard_EXPORT Vrml_Normal(const Handle(TColgp_HArray1OfVec)& aVector);
Standard_EXPORT Vrml_Normal();
Standard_EXPORT void SetVector(const Handle(TColgp_HArray1OfVec)& aVector) ;
Standard_EXPORT Handle_TColgp_HArray1OfVec Vector() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTI(Vrml_Normal)
protected:
private:
Handle_TColgp_HArray1OfVec myVector;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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