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path: root/inc/VrmlConverter_Projector.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _VrmlConverter_Projector_HeaderFile
#define _VrmlConverter_Projector_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_VrmlConverter_Projector_HeaderFile
#include <Handle_VrmlConverter_Projector.hxx>
#endif

#ifndef _HLRAlgo_Projector_HeaderFile
#include <HLRAlgo_Projector.hxx>
#endif
#ifndef _Vrml_PerspectiveCamera_HeaderFile
#include <Vrml_PerspectiveCamera.hxx>
#endif
#ifndef _Vrml_OrthographicCamera_HeaderFile
#include <Vrml_OrthographicCamera.hxx>
#endif
#ifndef _Vrml_DirectionalLight_HeaderFile
#include <Vrml_DirectionalLight.hxx>
#endif
#ifndef _Vrml_PointLight_HeaderFile
#include <Vrml_PointLight.hxx>
#endif
#ifndef _Vrml_SpotLight_HeaderFile
#include <Vrml_SpotLight.hxx>
#endif
#ifndef _VrmlConverter_TypeOfCamera_HeaderFile
#include <VrmlConverter_TypeOfCamera.hxx>
#endif
#ifndef _VrmlConverter_TypeOfLight_HeaderFile
#include <VrmlConverter_TypeOfLight.hxx>
#endif
#ifndef _Vrml_MatrixTransform_HeaderFile
#include <Vrml_MatrixTransform.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Quantity_Length_HeaderFile
#include <Quantity_Length.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TopTools_Array1OfShape;
class HLRAlgo_Projector;



//!     defines projector  and calculates properties of cameras and lights from Vrml <br>
//!     ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight <br>
//!     and  MatrixTransform  )  to display all scene  shapes  with  arbitrary locations <br>
//!     for requested the Projection Vector,  High Point Direction and the Focus <br>
//!     and adds them ( method Add ) to anOSream. <br>
class VrmlConverter_Projector : public MMgt_TShared {

public:

  
  Standard_EXPORT   VrmlConverter_Projector(const TopTools_Array1OfShape& Shapes,const Quantity_Length Focus,const Quantity_Length DX,const Quantity_Length DY,const Quantity_Length DZ,const Quantity_Length XUp,const Quantity_Length YUp,const Quantity_Length ZUp,const VrmlConverter_TypeOfCamera Camera = VrmlConverter_NoCamera,const VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight);
  
  Standard_EXPORT     void SetCamera(const VrmlConverter_TypeOfCamera aCamera) ;
  
  Standard_EXPORT     VrmlConverter_TypeOfCamera Camera() const;
  
  Standard_EXPORT     void SetLight(const VrmlConverter_TypeOfLight aLight) ;
  
  Standard_EXPORT     VrmlConverter_TypeOfLight Light() const;
  
//!    Adds  into anOStream  if  they  are  defined in  Create. <br>
//!      PerspectiveCamera, <br>
//!      OrthographicCamera, <br>
//!      DirectionLight, <br>
//!      PointLight, <br>
//!      SpotLight <br>
//!   with  MatrixTransform  from VrmlConverter; <br>
  Standard_EXPORT     void Add(Standard_OStream& anOStream) const;
  
  Standard_EXPORT     HLRAlgo_Projector Projector() const;




  DEFINE_STANDARD_RTTI(VrmlConverter_Projector)

protected:




private: 


HLRAlgo_Projector myProjector;
Vrml_PerspectiveCamera myPerspectiveCamera;
Vrml_OrthographicCamera myOrthographicCamera;
Vrml_DirectionalLight myDirectionalLight;
Vrml_PointLight myPointLight;
Vrml_SpotLight mySpotLight;
VrmlConverter_TypeOfCamera myTypeOfCamera;
VrmlConverter_TypeOfLight myTypeOfLight;
Vrml_MatrixTransform myMatrixTransform;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif