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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_PickDescriptor_HeaderFile
#define _Visual3d_PickDescriptor_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Handle_Visual3d_HSequenceOfPickPath_HeaderFile
#include <Handle_Visual3d_HSequenceOfPickPath.hxx>
#endif
#ifndef _Visual3d_ContextPick_HeaderFile
#include <Visual3d_ContextPick.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
class Visual3d_HSequenceOfPickPath;
class Visual3d_PickError;
class Visual3d_ContextPick;
class Visual3d_PickPath;
class Graphic3d_Structure;
//! This class contains the pick information. <br>
//! It contains a certain number of PickPaths. <br>
class Visual3d_PickDescriptor {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a PickDescriptor <me>. <br>
Standard_EXPORT Visual3d_PickDescriptor(const Visual3d_ContextPick& CTX);
//! Adds a PickPath to PickDescriptor <me>. <br>
Standard_EXPORT void AddPickPath(const Visual3d_PickPath& APickPath) ;
//! Erases all the information in <me>. <br>
Standard_EXPORT void Clear() ;
//! Returns the pick depth, that is the <br>
//! number of PickPaths available in the PickDescriptor. <br>
Standard_EXPORT Standard_Integer Depth() const;
//! Returns the group of PickPaths of <me>. <br>
Standard_EXPORT Handle_Visual3d_HSequenceOfPickPath PickPath() const;
//! Returns the root structure. <br>
//! If the pick order was of the type TOO_TOPFIRST <br>
//! then it's the first structure. <br>
//! If the pick order was of the type TOO_BOTTOMFIRST <br>
//! Then it's the last structure. <br>
//! The pick order is set by the method SetOrder <br>
//! from ContextPick. <br>
//! Category: Inquire methods <br>
//! Warning: Raises PickError if Depth == 0 (no picked structure). <br>
Standard_EXPORT Handle_Graphic3d_Structure TopStructure() const;
//! Returns the root structure pickid. <br>
//! If the pick order was of the type TOO_TOPFIRST <br>
//! then it's the first pickid. <br>
//! If the pick order was of the type TOO_BOTTOMFIRST <br>
//! then it's the last pickid. <br>
//! The pick order is set by the method SetOrder <br>
//! from ContextPick. <br>
//! Category: Inquire methods <br>
//! Warning: Raises PickError if Depth == 0 (no picked structure). <br>
Standard_EXPORT Standard_Integer TopPickId() const;
//! Returns the root structure element number. <br>
//! If the pick order was of the type TOO_TOPFIRST <br>
//! then it's the first element number. <br>
//! If the pick order was of the type TOO_BOTTOMFIRST <br>
//! then it's the last element number. <br>
//! The pick order is set by the method SetOrder <br>
//! from ContextPick. <br>
//! Category: Inquire methods <br>
//! Warning: Raises PickError if Depth == 0 (no picked structure). <br>
Standard_EXPORT Standard_Integer TopElementNumber() const;
protected:
private:
Handle_Visual3d_HSequenceOfPickPath MyPickPathSequence;
Visual3d_ContextPick MyContext;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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