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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _V3d_TypeOfLight_HeaderFile
#define _V3d_TypeOfLight_HeaderFile

//! The available options are <br>
//! -   V3d_OFF: Zclipping (clipping executed in the <br>
//!   depth of the view) is deactivated, <br>
//! -   V3d_BACK: back Zclipping is activated, <br>
//! -   V3d_FRONT: front Zclipping is activated, <br>
//! -   V3d_SLICE: both front and back Zclippings are activated. <br>
enum V3d_TypeOfLight {
V3d_AMBIENT,
V3d_DIRECTIONAL,
V3d_POSITIONAL,
V3d_SPOT
};

#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif

#endif