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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Transfer_ActorDispatch_HeaderFile
#define _Transfer_ActorDispatch_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Transfer_ActorDispatch_HeaderFile
#include <Handle_Transfer_ActorDispatch.hxx>
#endif

#ifndef _Transfer_TransferDispatch_HeaderFile
#include <Transfer_TransferDispatch.hxx>
#endif
#ifndef _Transfer_ActorOfTransientProcess_HeaderFile
#include <Transfer_ActorOfTransientProcess.hxx>
#endif
#ifndef _Handle_Interface_InterfaceModel_HeaderFile
#include <Handle_Interface_InterfaceModel.hxx>
#endif
#ifndef _Handle_Interface_Protocol_HeaderFile
#include <Handle_Interface_Protocol.hxx>
#endif
#ifndef _Handle_Transfer_ActorOfTransientProcess_HeaderFile
#include <Handle_Transfer_ActorOfTransientProcess.hxx>
#endif
#ifndef _Handle_Transfer_Binder_HeaderFile
#include <Handle_Transfer_Binder.hxx>
#endif
#ifndef _Handle_Standard_Transient_HeaderFile
#include <Handle_Standard_Transient.hxx>
#endif
#ifndef _Handle_Transfer_TransientProcess_HeaderFile
#include <Handle_Transfer_TransientProcess.hxx>
#endif
class Interface_InterfaceError;
class Interface_InterfaceModel;
class Interface_GeneralLib;
class Interface_Protocol;
class Transfer_ActorOfTransientProcess;
class Transfer_TransferDispatch;
class Transfer_Binder;
class Standard_Transient;
class Transfer_TransientProcess;


//! This class allows to work with a TransferDispatch, i.e. to <br>
//!          transfer entities from a data set to another one defined by <br>
//!          the same interface norm, with the following features : <br>
//!          - ActorDispatch itself acts as a default actor, i.e. it copies <br>
//!            entities with the general service Copy, as CopyTool does <br>
//!          - it allows to add other actors for specific ways of transfer, <br>
//!            which may include data modifications, conversions ... <br>
//!          - and other features from TransferDispatch (such as mapping <br>
//!            other than one-one) <br>
class Transfer_ActorDispatch : public Transfer_ActorOfTransientProcess {

public:

  //! Creates an ActorDispatch from a Model. Works with a General <br>
//!           Service Library, given as an Argument <br>
//!           This causes TransferDispatch and its TransientProcess to be <br>
//!           created, with default actor <me> <br>
  Standard_EXPORT   Transfer_ActorDispatch(const Handle(Interface_InterfaceModel)& amodel,const Interface_GeneralLib& lib);
  //! Same as above, but Library is defined through a Protocol <br>
  Standard_EXPORT   Transfer_ActorDispatch(const Handle(Interface_InterfaceModel)& amodel,const Handle(Interface_Protocol)& protocol);
  //! Same as above, but works with the Active Protocol <br>
  Standard_EXPORT   Transfer_ActorDispatch(const Handle(Interface_InterfaceModel)& amodel);
  //! Utility which adds an actor to the default <me> (it calls <br>
//!           SetActor from the TransientProcess) <br>
  Standard_EXPORT     void AddActor(const Handle(Transfer_ActorOfTransientProcess)& actor) ;
  //! Returns the TransferDispatch, which does the work, records <br>
//!           the intermediate data, etc... <br>
//!           See TransferDispatch & CopyTool, to see the available methods <br>
  Standard_EXPORT     Transfer_TransferDispatch& TransferDispatch() ;
  //! Specific action : it calls the method Transfer from CopyTool <br>
//!           i.e. the general service Copy, then returns the Binder <br>
//!           produced by the TransientProcess <br>
  Standard_EXPORT   virtual  Handle_Transfer_Binder Transfer(const Handle(Standard_Transient)& start,const Handle(Transfer_TransientProcess)& TP) ;




  DEFINE_STANDARD_RTTI(Transfer_ActorDispatch)

protected:




private: 


Transfer_TransferDispatch thetool;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif