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path: root/inc/Select3D_SensitiveWire.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Select3D_SensitiveWire_HeaderFile
#define _Select3D_SensitiveWire_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveWire_HeaderFile
#include <Handle_Select3D_SensitiveWire.hxx>
#endif

#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Select3D_SensitiveEntitySequence_HeaderFile
#include <Select3D_SensitiveEntitySequence.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class SelectBasics_EntityOwner;
class Select3D_SensitiveEntity;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;
class TopLoc_Location;
class Select3D_SensitiveEntitySequence;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class gp_Lin;


//! A framework to define selection of a wire owner by an <br>
//! elastic wire band. <br>
class Select3D_SensitiveWire : public Select3D_SensitiveEntity {

public:

  //! Constructs a sensitive wire object defined by the <br>
//! owner OwnerId, and the maximum number of <br>
//! sensitive rectangles MaxRect. <br>
  Standard_EXPORT   Select3D_SensitiveWire(const Handle(SelectBasics_EntityOwner)& OwnerId,const Standard_Integer MaxRect = 1);
  //! Adds the sensitive entity aSensitive to this framework. <br>
  Standard_EXPORT     void Add(const Handle(Select3D_SensitiveEntity)& aSensitive) ;
  //! projection of the sensitive primitive in order to <br>
//!          get 2D boxes for the Sort Algorithm <br>
  Standard_EXPORT     void Project(const Handle(Select3D_Projector)& aProjector) ;
  //! gives the 2D boxes which represent the segment in the <br>
//!          selection process... <br>
  Standard_EXPORT     void Areas(SelectBasics_ListOfBox2d& boxes) ;
  
  Standard_EXPORT     Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
  //! returns the sensitive edges stored in this wire <br>
  Standard_EXPORT     void GetEdges(Select3D_SensitiveEntitySequence& theEdges) ;
  //!  propagation of location on all the sensitive inside... <br>
  Standard_EXPORT     void SetLocation(const TopLoc_Location& aLoc) ;
  //!  propagation of location on all the sensitive inside... <br>
  Standard_EXPORT     void ResetLocation() ;
  //! projection of the sensitive primitive in order to <br>
//!          get 2D boxes for the Sort Algorithm <br>
  Standard_EXPORT     Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
  
  Standard_EXPORT     Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
  
  Standard_EXPORT   virtual  Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
  //! returns the depth of the touched entity <br>
  Standard_EXPORT     Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
  //!returns <mymaxrect> <br>
  Standard_EXPORT     Standard_Integer MaxBoxes() const;
  
  Standard_EXPORT   virtual  void Dump(Standard_OStream& S,const Standard_Boolean FullDump = Standard_True) const;
  
  Standard_EXPORT   virtual  void SetLastPrj(const Handle(Select3D_Projector)& aPrj) ;
  //!returns <mymaxrect> <br>
  Standard_EXPORT     Handle_Select3D_SensitiveEntity GetLastDetected() const;




  DEFINE_STANDARD_RTTI(Select3D_SensitiveWire)

protected:




private: 


Standard_Integer mymaxrect;
Select3D_SensitiveEntitySequence mysensitive;
Standard_Integer myDetectedIndex;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif