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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _PrsMgr_Prs_HeaderFile
#define _PrsMgr_Prs_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_PrsMgr_Prs_HeaderFile
#include <Handle_PrsMgr_Prs.hxx>
#endif
#ifndef _PrsMgr_Presentation3dPointer_HeaderFile
#include <PrsMgr_Presentation3dPointer.hxx>
#endif
#ifndef _Prs3d_Presentation_HeaderFile
#include <Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile
#include <PrsMgr_TypeOfPresentation3d.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
#ifndef _Handle_Graphic3d_DataStructureManager_HeaderFile
#include <Handle_Graphic3d_DataStructureManager.hxx>
#endif
class Graphic3d_StructureManager;
class Graphic3d_Structure;
class Graphic3d_DataStructureManager;
class TColStd_Array2OfReal;
class PrsMgr_Prs : public Prs3d_Presentation {
public:
Standard_EXPORT PrsMgr_Prs(const Handle(Graphic3d_StructureManager)& aStructureManager,const PrsMgr_Presentation3dPointer& aPresentation,const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d);
Standard_EXPORT Handle_Graphic3d_Structure Compute(const Handle(Graphic3d_DataStructureManager)& aProjector) ;
//! the "degenerated" Structure is displayed with <br>
//! a transformation defined by <AMatrix> <br>
//! which is not a Pure Translation. <br>
//! We have to take in account this Transformation <br>
//! in the computation of hidden line removal... <br>
//! returns a filled Graphic Structure. <br>
Standard_EXPORT Handle_Graphic3d_Structure Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const TColStd_Array2OfReal& AMatrix) ;
//! No need to return a structure, just to fill <br>
//! <ComputedStruct> .... <br>
Standard_EXPORT void Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,Handle(Graphic3d_Structure)& ComputedStruct) ;
//! No Need to return a Structure, just to <br>
//! Fill <aStructure>. The Trsf has to be taken in account <br>
//! in the computation (Rotation Part....) <br>
Standard_EXPORT void Compute(const Handle(Graphic3d_DataStructureManager)& aProjector,const TColStd_Array2OfReal& AMatrix,Handle(Graphic3d_Structure)& aStructure) ;
DEFINE_STANDARD_RTTI(PrsMgr_Prs)
protected:
private:
PrsMgr_Presentation3dPointer myPresentation3d;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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