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inline void Prs2d_Angle::CalcTxtPos(const Standard_Boolean theFromAbs) {
if (!theFromAbs) {
gp_Pnt2d P1 = gp_Pnt2d( myCentX + ( myRad ) * Cos(myFAngle),
myCentY + ( myRad ) * Sin(myFAngle) );
gp_Pnt2d P2 = gp_Pnt2d( myCentX + ( myRad ) * Cos(mySAngle),
myCentY + ( myRad ) * Sin(mySAngle) );
gp_Pnt2d theCent(myCentX, myCentY);
gp_Vec2d V1( theCent, P1), V2( theCent, P2), VX(1., 0.), theVecI, theVecJ;
Standard_Real delta = V1.Angle(V2);
gp_Vec2d textV1 = V1.Rotated( delta/2 );
theVecJ = textV1/myRad;
theVecI = textV1.Rotated(-PI/2.)/myRad;
gp_Pnt2d pntText =
((theCent.Translated(textV1)).Translated(theVecI*myTextPosH)).Translated(theVecJ*myTextPosV);
Standard_ShortReal txtAngle =
Standard_ShortReal(VX.Angle(theVecI.Rotated(myTextAngle)));
myAbsAngle=txtAngle;
myAbsX=pntText.X();
myAbsY=pntText.Y();
}
}
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